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shader_type spatial; | |
render_mode shadows_disabled; | |
uniform float rim = 0.25; | |
uniform float rim_tint = 0.5; | |
uniform sampler2D albedo : hint_albedo; | |
uniform float specular; | |
uniform float roughness = 1.0; | |
uniform bool disable_lighting = false; | |
uniform vec4 shadow_color : hint_color; |
(function($) | |
{ | |
$.fn.hasClassRegEx = function(regex) | |
{ | |
var classes = $(this).attr('class'); | |
if(!classes || !regex){ return false; } | |
classes = classes.split(' '); | |
var len = classes.length; |
This Gist was moved into its own Repository at https://github.com/dploeger/godot-migrationnotes
Please fork that repository and send pull request for updates. Thanks!
This Gist was moved into its own Repository at https://github.com/dploeger/godot-migrationnotes
Please fork that repository and send pull request for updates. Thanks!