This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/// <summary>Serializes the specified object as a JSON string</summary> | |
/// <param name="objectToSerialize">Specified object to serialize</param> | |
/// <returns>JSON string of serialzied object</returns> | |
private static string Serialize(object objectToSerialize) | |
{ | |
using (System.IO.MemoryStream _Stream = new System.IO.MemoryStream()) | |
{ | |
try | |
{ | |
var _Serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(objectToSerialize.GetType()); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
xpath no child | |
//*[count(*)=0] | |
xpath attribute | |
/div[@class='td_block_inner'] | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
iTween.ValueTo(_maskPanel.gameObject, iTween.Hash( | |
"onupdate", "_showMaskEffSizeDelta", | |
"from", Vector2.zero, | |
"to", new Vector2(1200, 1200), | |
"easetype", iTween.EaseType.easeInCirc, | |
"onupdatetarget", this.gameObject, | |
"time", timeOfEffect | |
)); | |
iTween.ValueTo(_maskPanel.gameObject, iTween.Hash( | |
"onupdate", "_showMaskEffPosition", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
https://skill.codeplex.com/ | |
inurl:ftp -inurl:http -inurl:https .css |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public void LogText(string message) | |
{ | |
log_rtb.Invoke(((MethodInvoker)delegate | |
{ | |
log_rtb.AppendText(String.Format("-{0}: \r\n", message)); | |
})); | |
} | |
protected void ClearText() |
NewerOlder