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winniehell / circles.js
Last active September 2, 2016 23:15
SVG + D3.js: Jumping circles
window.addEventListener('load', function () {
console.log('Powered by d3 v' + d3.version);
var svg = d3.select('svg');
var circles = svg.selectAll('circle')[0];
circles.forEach(function (circle) {
console.log(circle);
circle.addEventListener('click', onClickCircle);
});
@winniehell
winniehell / checkboxes.md
Created August 14, 2016 19:55
checkboxes
  • first item
  • second item
@winniehell
winniehell / unacceptable.java
Created October 27, 2016 13:35
This is getting unacceptable.
this = unacceptable;
@winniehell
winniehell / rules.html
Last active January 16, 2019 21:17
updated rules for onehourgamejam.com (to include Can I submit as a team?)
<h3>When?</h3><p>Every <a href='https://www.google.com/search?q=20%3A00+UTC' target='_BLANK'>Saturday at 20:00 UTC</a>. The time in your local time and a countdown-timer should be in the top of the site though.</p><h3>Where?</h3><p>Right here! <a href='https://discord.gg/J86uTu9' target='_BLANK'>Joining our Discord server</a> is however a good idea.</p><h3>Is there a theme?</h3><p>Yes! At the start of the hour, the theme is announced on the site and <a href='https://discord.gg/J86uTu9' target='_BLANK'>on Discord</a>. Themes are suggested and voted by the community on the <a href='?page=themes'>Theme Voting page</a>.</p><h3>How long do I have to finish?</h3><p>:D</p><h3>Do I have to submit within the hour?</h3><p>No. Keep working on your game until it's done, then submit.</p><h3>Can I use premade assets?</h3><p>You are free to use premade assets but it is recommended that you make at least one game from scratch. Some assets are provided on the <a href='?page=assets'>Assets page</a> but you do not have to use t