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// A reference to the top-level displayObjectContainer | |
var scene; | |
// Definition | |
var addToCanvas = function (options) { | |
var container = options.container, | |
object = options.object, | |
at = options.at; | |
/** |
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/** | |
* The width and height to which our graphic assets are designed for | |
* Keep in mind retina resolutions and remember to provide 2xWidth 2xHeight assets for them | |
*/ | |
var targetWidth = 1024; | |
var targetHeight = 768; | |
/** | |
* The main (root) container on the stage | |
* You should always have a master container on your stage |
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// Feature routing - here we can create seamless redirects based on features | |
app.run(/* ngInject */ function ($state, $rootScope) { // ngAnnotate | |
$rootScope.$on('$stateChangeStart', function (e, toState) { | |
// 1. Dashboard disabled - when we want to go to it ("root" state) we should get a project list instead | |
if (toState.name === 'root') { | |
if (!features.active('dashboard')) { // an example feature checker | |
$state.go('root.project.list'); | |
e.preventDefault(); | |
} | |
} |
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function loadSound(name) { | |
function () { | |
'use strict'; | |
var init, | |
Howl = Howl || null, | |
//change this | |
assetSource = 'path/to/sounds'; |
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/*global _li*/ | |
(function (module) { | |
'use strict'; | |
var moduleName = module.get('name'), | |
init; | |
init = function () { | |
module.publish(moduleName + '.events'); // fire other exposed module |
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