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# Blender 4.1.1 MTL File: 'None' | |
# www.blender.org | |
newmtl dice.body | |
Ns 10.000005 | |
Ka 1.000000 1.000000 1.000000 | |
Kd 1.000000 1.000000 1.000000 | |
Ks 1.000000 1.000000 1.000000 | |
Ke 0.000000 0.000000 0.000000 | |
Ni 1.500000 |
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import java.io.*; | |
import java.nio.*; | |
class SpectrogramReader { | |
float[] frequencies; // Array of frequencies in Hz | |
float[] minValues; // Min values for each frequency bin | |
float[] maxValues; // Max values for each frequency bin | |
int numFrequencies; // Number of frequency bins | |
int sampleRate; | |
int totalPackets; |
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// Canyon with texture | |
// | |
// Processing code and Mathematics by Waldeck Schutzer (@infinitymathart) | |
// Based on code by Etienne Jacob (@etinjcb) | |
// Motion blur template by @davebeesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// OpenSimplexNoise.pde can be found here: https://gist.github.com/wschutzer/4be8f14d12fc3541024f796ee7fb6fe2 | |
// See the license information at the end of this file. | |
final boolean recording = false; | |
final boolean reverse = false; |
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// note : if you're on github gist and want to copy paste this code, you can click on the "Raw" button | |
// and then do Ctrl A, Ctrl C, Ctrl V | |
// (code below by Kurt Spencer, slightly modified code to run as Processing tab) | |
// maybe you should rather use this new (improved) version of the noise instead : https://github.com/KdotJPG/OpenSimplex2 | |
/* | |
* OpenSimplex Noise in Java. | |
* by Kurt Spencer | |
* | |
* v1.1 (October 5, 2014) |
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// Torus with texture | |
// | |
// Processing code and Mathematics by Waldeck Schutzer (@infinitymathart) | |
// Based on code by Etienne Jacob (@etinjcb) | |
// Motion blur template by @davebeesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// See the license information at the end of this file. | |
final boolean recording = false; | |
final boolean reverse = true; |
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// Knots with digits or texture | |
// | |
// Processing code and Mathematics by Waldeck Schutzer (@infinitymathart) | |
// Based on code by Etienne Jacob (@etinjcb) | |
// Motion blur template by @davebeesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// See the license information at the end of this file. | |
final boolean recording = true; | |
final boolean reverse = false; | |
final boolean draw_digits = true; // Digits or texture? |
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// 2D shape transitions | |
// | |
// Mathematics and Processing code by Waldeck Schützer (@infinitymathart) | |
// Motion blur template by @davidbeesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// Rotater transition by Etienne Jacob (@etinjcb) | |
// | |
import complexnumbers.*; | |
import java.io.BufferedReader; | |
import java.io.FileReader; | |
import java.io.IOException; |
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// Ring and bar double pendulums | |
// | |
// Mathematics and Processing code by Waldeck Schützer (@infinitymathart) | |
import java.lang.Math; | |
boolean recording = false; | |
boolean use_border = true; | |
int FPS = 60; | |
int duration = 3*60; | |
float text_t = 20.0*3/2; |
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// The tunnel is a mobius ring with digits seen from the inside. | |
// | |
// Mathematics and Processing code by Waldeck Schützer (@infinitymathart) | |
// Motion blur template by @davidbeesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// modified by @infinitymathart to add the chromatic aberration effect. | |
// Idea and concept for flipping digits on a surface by @etinjcb | |
// First million digits of pi from: https://pi2e.ch/blog/2017/03/10/pi-digits-download/ file: pi_dec_1m.txt | |
// | |
// | |
import peasy.*; |
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// Digits on a knot tube | |
// --------------------- | |
// | |
// Mathematics and Processing code by Waldeck Schützer (@infinitymathart) | |
// Motion blur template by @davidbeesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// Idea and concept for flipping digits on a surface by @etinjcb | |
// | |
import peasy.*; | |
import processing.core.PMatrix3D; |
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