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@dusekdan
dusekdan / message_sender.py
Created March 15, 2019 20:26
Sending Messages to Game Windows Through DirectInput and Win32API
import os
import ctypes
import win32api
w = WindowMgr()
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active November 19, 2024 00:37
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@SteGriff
SteGriff / js-bit-packing.js
Created August 21, 2020 11:52
Bit packing in JS
const { atob, btoa } = require('abab');
function pack(bytes) {
var chars = [];
for(var i = 0, n = bytes.length; i < n;) {
chars.push(((bytes[i++] & 0xff) << 8) | (bytes[i++] & 0xff));
}
return String.fromCharCode.apply(null, chars);
}
function unpack(str) {