It seems that Chrome finally found a way to let us convert from svg to canvas to png without the tainted canvas security feature/bug.
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/*! | |
* quantize.js Copyright 2008 Nick Rabinowitz. | |
* Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php | |
*/ | |
// fill out a couple protovis dependencies | |
/*! | |
* Block below copied from Protovis: http://mbostock.github.com/protovis/ | |
* Copyright 2010 Stanford Visualization Group | |
* Licensed under the BSD License: http://www.opensource.org/licenses/bsd-license.php |
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def pretty_time_delta(seconds): | |
sign_string = '-' if seconds < 0 else '' | |
seconds = abs(int(seconds)) | |
days, seconds = divmod(seconds, 86400) | |
hours, seconds = divmod(seconds, 3600) | |
minutes, seconds = divmod(seconds, 60) | |
if days > 0: | |
return '%s%dd%dh%dm%ds' % (sign_string, days, hours, minutes, seconds) | |
elif hours > 0: | |
return '%s%dh%dm%ds' % (sign_string, hours, minutes, seconds) |
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var textWidth = (function() { | |
function charW(w, c) { | |
if (c == 'W' || c == 'M') w += 15; | |
else if (c == 'w' || c == 'm') w += 12; | |
else if (c == 'I' || c == 'i' || c == 'l' || c == 't' || c == 'f') w += 4; | |
else if (c == 'r') w += 8; | |
else if (c == c.toUpperCase()) w += 12; | |
else w += 10; | |
return w; | |
} |
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#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
''' | |
This script just show the basic workflow to compute TF-IDF similarity matrix with Gensim | |
OUTPUT : |
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"""Extract metadata from Project Gutenberg RDF catalog into a Python dict. | |
Based on https://bitbucket.org/c-w/gutenberg/ | |
>>> md = readmetadata() | |
>>> md[123] | |
{'LCC': {'PS'}, | |
'author': u'Burroughs, Edgar Rice', | |
'authoryearofbirth': 1875, | |
'authoryearofdeath': 1950, |
I recently made my first map with MapBox's new WebGL+JavaScript API. There aren't many examples of how to do this yet, even on MapBox's API page, so I'll document my own experience here.
My map is made of several textures taken from Van Gogh paintings. The long-term goal is to allow a user to select which artworks they want to take textures from, but for now there is just one setting.
Thanks for all the stars.
Due to unexpected demand, I move this to a proper github repo, see here: https://github.com/chroth7/reactD3resources
I would very much like to get your PRs there, thank you!
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// Open chrome://cache/ and paste the following script in the console. Feel free to edit the filter variable | |
var filter = /cask\.scotch\.io(.)*\.(jpg|jpeg|png|gif)/g; | |
/*! jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc. | jquery.org/license */ | |
!function(a,b){"object"==typeof module&&"object"==typeof module.exports?module.exports=a.document?b(a,!0):function(a){if(!a.document)throw new Error("jQuery requires a window with a document");return b(a)}:b(a)}("undefined"!=typeof window?window:this,function(a,b){var c=[],d=c.slice,e=c.concat,f=c.push,g=c.indexOf,h={},i=h.toString,j=h.hasOwnProperty,k={},l=a.document,m="2.1.4",n=function(a,b){return new n.fn.init(a,b)},o=/^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g,p=/^-ms-/,q=/-([\da-z])/gi,r=function(a,b){return b.toUpperCase()};n.fn=n.prototype={jquery:m,constructor:n,selector:"",length:0,toArray:function(){return d.call(this)},get:function(a){return null!=a?0>a?this[a+this.length]:this[a]:d.call(this)},pushStack:function(a){var b=n.merge(this.constructor(),a);retu |
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