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// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
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#!/usr/bin/env python | |
# | |
# A handy tool to compile and execute C source directly. | |
# | |
# @author Yecheng Fu <[email protected]> | |
import os | |
import sys | |
import tempfile | |
import subprocess |
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local FUNC_TEMP=[[ | |
local $ARGS | |
return function(...) | |
$SOURCE | |
end, | |
function() | |
return {$LOCALS} | |
end | |
]] |
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/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
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local M = {} | |
function M.test(...) | |
print(...) | |
end | |
return M |
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/* | |
For more details, please follow the link below: | |
https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html | |
*/ | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using System.Collections; | |
public class SceneRestart : MonoBehaviour { | |
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# -*- coding: utf-8 -*- | |
import time | |
import win32con | |
import win32api | |
import ctypes | |
from ctypes import wintypes | |
byref = ctypes.byref | |
user32 = ctypes.windll.user32 |