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@cchamberlain
cchamberlain / rdiff.ps1
Last active September 30, 2024 14:38
Recursively diffs 2 directories (files and contents) using MD5 hashes - Includes validation for paths and optional summary export. Requires PowerShell 3.0 or later.
#########################################################################
### USAGE: rdiff path/to/left,path/to/right [-s path/to/summary/dir] ###
### ADD LOCATION OF THIS SCRIPT TO PATH ###
#########################################################################
[CmdletBinding()]
param (
[parameter(HelpMessage="Stores the execution working directory.")]
[string]$ExecutionDirectory=$PWD,
[parameter(Position=0,HelpMessage="Compare two directories recursively for differences.")]
@ulrikdamm
ulrikdamm / EditPrefab.cs
Last active May 14, 2024 16:41
Unity editor script for better editing of prefabs. Put in Assets/Editor.
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser).
// This opens an empty scene with your prefab where you can edit it.
// Put this script in your project as Assets/Editor/EditPrefab.cs
public class EditPrefab {
static Object getPrefab(Object selection) {
import bpy
class IconPanel(bpy.types.Panel):
"""Creates a Panel width all possible icons"""
bl_label = "Icons"
bl_idname = "icons_panel"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
@xepherys
xepherys / EditPrefab.cs
Created November 8, 2021 12:31 — forked from ulrikdamm/EditPrefab.cs
Unity editor script for better editing of prefabs. Put in Assets/Editor.
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser).
// This opens an empty scene with your prefab where you can edit it.
// Put this script in your project as Assets/Editor/EditPrefab.cs
public class EditPrefab {
static Object getPrefab(Object selection) {
@nateraw
nateraw / stable_diffusion_walk.py
Created August 18, 2022 05:59
Walk between stable diffusion text prompts
"""
Built on top of this gist by @karpathy:
https://gist.github.com/karpathy/00103b0037c5aaea32fe1da1af553355
stable diffusion dreaming over text prompts
creates hypnotic moving videos by smoothly walking randomly through the sample space
example way to run this script:
$ python stable_diffusion_walk.py --prompts "['blueberry spaghetti', 'strawberry spaghetti']" --seeds 243,523 --name berry_good_spaghetti