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@leandrosilva
leandrosilva / Client.cs
Created October 31, 2010 02:54
Asynchronous Client/Server Socket Example with C# (from MSDN library)
// Asynchronous Client Socket Example
// http://msdn.microsoft.com/en-us/library/bew39x2a.aspx
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
// State object for receiving data from remote device.
@mminer
mminer / Console.cs
Last active March 28, 2024 22:23
Unity script to display in-game debug console. Actively maintained version: https://github.com/mminer/consolation
// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation.
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A console to display Unity's debug logs in-game.
/// </summary>
public class Console : MonoBehaviour
{
@superdaigo
superdaigo / zabbix-alert-smtp.sh
Created September 20, 2012 04:58
Zabbix SMTP Alert script for gmail
#!/usr/bin/python
# -*- coding: utf-8 -*-
"""
Zabbix SMTP Alert script for gmail.
"""
import sys
import smtplib
from email.MIMEText import MIMEText
from email.Header import Header
@lisamelton
lisamelton / encode.sh
Last active May 23, 2025 12:46
This is the shell script I use to drive HandBrakeCLI to re-encode video files in a format suitable for playback on Apple TV, Roku 3, iOS, OS X, etc.
#!/bin/bash
# encode.sh
#
# Copyright (c) 2013 Don Melton
#
# This version published on June 7, 2013.
#
# Re-encode video files in a format suitable for playback on Apple TV, Roku 3,
# iOS, OS X, etc.
@Hamcha
Hamcha / SmoothFollow.cs
Created July 28, 2013 00:45
Stupid Unity scripts : "Smooth Follow" from Standard Assets
// Smooth Follow from Standard Assets
// Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability
// If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead.
using UnityEngine;
using System.Collections;
public class SmoothFollow : MonoBehaviour {
// The target we are following
public Transform target;
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active June 11, 2025 11:05
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@jonfriesen
jonfriesen / totp.ps1
Last active July 8, 2025 08:03
TOTP Client for PowerShell
#requires -version 2
<#
.SYNOPSIS
Time-base One-Time Password Algorithm (RFC 6238)
.DESCRIPTION
This is an implementation of the RFC 6238 Time-Based One-Time Password Algorithm draft based upon the HMAC-based One-Time Password (HOTP) algorithm (RFC 4226). This is a time based variant of the HOTP algorithm providing short-lived OTP values.
.NOTES
Version: 1.0
@BravoTango86
BravoTango86 / Base32.cs
Created September 20, 2016 22:03
Base32 Encoding and Decoding in C#
/*
* Derived from https://github.com/google/google-authenticator-android/blob/master/AuthenticatorApp/src/main/java/com/google/android/apps/authenticator/Base32String.java
*
* Copyright (C) 2016 BravoTango86
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
@gunderson
gunderson / FlyCamera.cs
Last active February 10, 2025 17:51
Unity Script to give camera WASD + mouse control
using UnityEngine;
using System.Collections;
public class FlyCamera : MonoBehaviour {
/*
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care.
Converted to C# 27-02-13 - no credit wanted.
Simple flycam I made, since I couldn't find any others made public.
Made simple to use (drag and drop, done) for regular keyboard layout
@OpBug
OpBug / HashPuzzle.cs
Last active August 28, 2020 05:01
C# proof-of-work implementation inspired by Hashcash to deter denial of service attacks and other service abuses such as spam.
using System;
using System.Security.Cryptography;
/// <summary>
/// Computes and verifies proof-of-work challenges inspired by Hashcash to deter denial of service attacks and other service abuses such as spam.
/// </summary>
public sealed class HashPuzzle
{
#region " Properties "