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#requires -version 2 | |
<# | |
.SYNOPSIS | |
Time-base One-Time Password Algorithm (RFC 6238) | |
.DESCRIPTION | |
This is an implementation of the RFC 6238 Time-Based One-Time Password Algorithm draft based upon the HMAC-based One-Time Password (HOTP) algorithm (RFC 4226). This is a time based variant of the HOTP algorithm providing short-lived OTP values. | |
.NOTES | |
Version: 1.0 |
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/* OpenSimplex Noise in C# | |
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19 | |
* and heavily refactored to improve performance. */ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.CompilerServices; | |
namespace NoiseTest |
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// Smooth Follow from Standard Assets | |
// Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability | |
// If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead. | |
using UnityEngine; | |
using System.Collections; | |
public class SmoothFollow : MonoBehaviour { | |
// The target we are following | |
public Transform target; |
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#!/bin/bash | |
# encode.sh | |
# | |
# Copyright (c) 2013 Don Melton | |
# | |
# This version published on June 7, 2013. | |
# | |
# Re-encode video files in a format suitable for playback on Apple TV, Roku 3, | |
# iOS, OS X, etc. |
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#!/usr/bin/python | |
# -*- coding: utf-8 -*- | |
""" | |
Zabbix SMTP Alert script for gmail. | |
""" | |
import sys | |
import smtplib | |
from email.MIMEText import MIMEText | |
from email.Header import Header |
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// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A console to display Unity's debug logs in-game. | |
/// </summary> | |
public class Console : MonoBehaviour | |
{ |
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// Asynchronous Client Socket Example | |
// http://msdn.microsoft.com/en-us/library/bew39x2a.aspx | |
using System; | |
using System.Net; | |
using System.Net.Sockets; | |
using System.Threading; | |
using System.Text; | |
// State object for receiving data from remote device. |
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