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// Swift 2.2 syntax / API | |
import UIKit | |
extension UIBezierPath { | |
class func arrow(from start: CGPoint, to end: CGPoint, tailWidth: CGFloat, headWidth: CGFloat, headLength: CGFloat) -> Self { | |
let length = hypot(end.x - start.x, end.y - start.y) | |
let tailLength = length - headLength |