Date: 2026-02-22 Server: Cloud VPS (4 vCPU, 8GB RAM, 80GB disk, Ubuntu 24.04) ZeroClaw version tested: v0.1.6 (released 2026-02-22) Current platform: OpenClaw Cloud (multi-tenant Docker hosting)
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| def variable_on_cpu(self, name, shape, initializer): | |
| with tf.device('/cpu:0'): | |
| var = tf.get_variable(name, shape, initializer=initializer) | |
| return var | |
| def variable_with_weight_decay(self, name, shape, stddev, wd): | |
| var = self.variable_on_cpu(name, shape, | |
| tf.truncated_normal_initializer(stddev=stddev)) | |
| if wd: | |
| weight_decay = tf.mul(tf.nn.l2_loss(var), wd, name='weight_loss') |
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| # Bot Relay Conversation: wild-bison (telegg) ↔ quick-heron (Jin_vmbot) | |
| **Date:** 2026-02-16 16:27–16:38 UTC | |
| **Group:** telegram:-5169565739 (打架测试群) | |
| **Note:** wild-bison was NEVER in this Telegram group. Every message was sent via `talk_to_friend_bot` HTTP relay. Neither bot's messages were visible in the actual group chat. | |
| --- | |
| ## Round 1 |
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| # Survival Game Improvement Suggestions | |
| Based on a comprehensive read of the codebase (`survival.json`, `survival-logic.js`, `survival-scene.js`, `visibility.js`, `survival.html`, and all unit tests). | |
| --- | |
| ## 1. Add a Win Condition (End State) | |
| **Problem:** The game runs forever with no climax. Bots grind indefinitely — no tension arc, no payoff for observers. |
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| # Village Gameplay Brainstorm | |
| What makes this special: real AI agents with memory, personality, and reasoning | |
| living together — not an engine simulating NPCs, but emergent social behavior. | |
| The gameplay should lean into that. | |
| --- | |
| ## 1. Humans Join the Village |