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/////////////////////////////////////////////////////////////////////////////////// | |
/// Colection of RGB to HSB, HSB to RGB convert functions | |
/// Source: http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb | |
/////////////////////////////////////////////////////////////////////////////////// | |
/** | |
* componentToHex convert two digit htx value to R, G or B chanel value | |
* @param number c value from 0 to 225 | |
* @return string value of R, G or B chanel | |
* @usage //alert (componentToHex(255)); //ff |
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// ---------------------------------------------------------- | |
// A short snippet for detecting versions of IE in JavaScript | |
// without resorting to user-agent sniffing | |
// ---------------------------------------------------------- | |
// If you're not in IE (or IE version is less than 5) then: | |
// ie === undefined | |
// If you're in IE (>=5) then you can determine which version: | |
// ie === 7; // IE7 | |
// Thus, to detect IE: | |
// if (ie) {} |
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function DeCasteljauBezier(points, density, step){ | |
//if (points.length < 3) return null; | |
console.time('bezier'); | |
var ps = points.map(function(p){ | |
return { | |
x: p.x, | |
y: p.y | |
}; | |
}), | |
results = [], |
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// sdk/timestep/ui/backend/animate.js | |
/** | |
* @license | |
* This file is part of the Game Closure SDK. | |
* | |
* The Game Closure SDK is free software: you can redistribute it and/or modify | |
* it under the terms of the Mozilla Public License v. 2.0 as published by Mozilla. | |
* The Game Closure SDK is distributed in the hope that it will be useful, |
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/* | |
* Easing Functions - inspired from http://gizma.com/easing/ | |
* only considering the t value for the range [0, 1] => [0, 1] | |
*/ | |
var EasingFunctions = { | |
// no easing, no acceleration | |
linear: function (t) { return t }, | |
// accelerating from zero velocity | |
easeInQuad: function (t) { return t*t }, |
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/** | |
* Create cross browser transition CSS | |
* | |
* @param {Integer} duration Duration in milliseconds. | |
* @param {String} easing Easing function. Can be built-in CSS3 function or one of the provided custom functions. | |
* @param {String} prop CSS property to apply transition to. | |
*/ | |
function transitionCss(duration, easing, prop) { | |
var easingDefs = { | |
easeInCubic : 'cubic-bezier(0.550, 0.055, 0.675, 0.190)', |
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var beziers = { | |
easeInQuad: '.55,.085,.68,.53' | |
, easeInCubic: '.55,.055,.675,.19' | |
, easeInQuart: '.895,.03,.685,.22' | |
, easeInQuint: '.755,.05,.855,.06' | |
, easeInSine: '.47,0,.745,.715' | |
, easeInExpo: '.95,.05,.795,.035' | |
, easeInCirc: '.6,.04,.98, .335' | |
, easeInBack: '.6,-.28,.735,.045' | |
, easeOutQuad: '.25,.46,.45,.94' |
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/* | |
* Simple Pub/Sub Implementation for jQuery | |
* | |
* Inspired by work from Peter Higgins (https://github.com/phiggins42/bloody-jquery-plugins/blob/master/pubsub.js) | |
* | |
* This is about the simplest way to write a pubsub JavaScript implementation for use with jQuery. | |
*/ | |
(function( $ ) { | |
// Cache of all topics |
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if (typeof window.localStorage == 'undefined' || typeof window.sessionStorage == 'undefined') (function () { | |
var Storage = function (type) { | |
function createCookie(name, value, days) { | |
var date, expires; | |
if (days) { | |
date = new Date(); | |
date.setTime(date.getTime()+(days*24*60*60*1000)); | |
expires = "; expires="+date.toGMTString(); |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 Jed Schmidt <http://jed.is> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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