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-- fzf clink history search | |
-- update cmder\vendor\clink >= clink -- version = 1.1.44 | |
-- install fzf choco install fzf | |
-- add the fzf_history.lua to cmder\config folder | |
-- add below key binding to _inputrc use "clink info" to find inputrc path | |
-- M-x: "luafunc:fzf_history" #Alt x | |
-- Might have to adjust your regex in line 38 39 based on your settings | |
-- reference https://chrisant996.github.io/clink/clink.html | |
settings.add("fzf.height", "40%", "Height to use for the --height flag") |
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package jito | |
import ( | |
"context" | |
mev "jito-bot/pkg/jito/gen" | |
"github.com/gagliardetto/solana-go" | |
"google.golang.org/grpc" | |
"google.golang.org/grpc/credentials" |
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import os | |
import sqlite3 | |
import time | |
from bs4 import BeautifulSoup | |
ids = set() | |
user = os.environ['USERPROFILE'].replace("\\", "/") | |
adr = u"file:" + user + u"/AppData/Local/Microsoft/Windows/Notifications/wpndatabase.db?mode=ro" |
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const solanaWeb3 = require('@solana/web3.js'); | |
const rpc = "https://ssc-dao.genesysgo.net"; | |
const magicEdenPubKey = new solanaWeb3.PublicKey("M2mx93ekt1fmXSVkTrUL9xVFHkmME8HTUi5Cyc5aF7K") | |
const solanaConnection = new solanaWeb3.Connection(rpc, 'confirmed'); | |
const runMagicEdenParser = async () => { | |
// get latest 1000 transactions happening on Magic Eden | |
const magicEdenSignatures = await solanaConnection.getSignaturesForAddress(magicEdenPubKey); |
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using Unity.Entities; | |
using Unity.Transforms; | |
using UnityEngine; | |
/// <summary> | |
/// GameObjectを破棄する時、紐付いているEntityを破棄する。 | |
/// </summary> | |
[RequireComponent(typeof(ConvertToEntity))] | |
[DisallowMultipleComponent] | |
[RequiresEntityConversion] |
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Shader "Sprites/GlowLevels" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
_AlphaIntensity_Fade_1("_AlphaIntensity_Fade_1", Range(0, 3)) = 1 | |
_TintRGBA_Color_1("_TintRGBA_Color_1", COLOR) = (1,1,1,1) | |
_AlphaIntensity_Fade_2("_AlphaIntensity_Fade_2", Range(0, 3)) = 1 | |
_TintRGBA_Color_2("_TintRGBA_Color_2", COLOR) = (1,1,1,1) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GenerateWaveScript : MonoBehaviour { | |
[Range(0.1f, 20.0f)] | |
public float heightScale = 5.0f; | |
[Range(0.1f, 40.0f)] |
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// You should change the center of this gameObject's mesh from default value (0,0,0). | |
// Because this script put its point to the contact point with the ground. | |
// And "use gravity" must be FALSE. | |
// Call HitTestWithRoad() from Update() | |
public var distance:float = 2.0; | |
public var smoothRatio:float = 0.2; | |
function HitTestWithRoad() { |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
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#!/usr/bin/env python | |
""" | |
Retrieve intraday stock data from Google Finance. | |
""" | |
import csv | |
import datetime | |
import re | |
import pandas as pd |
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