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ProjectM notes: | |
Install JackOSX 0.90 beta 13 from: | |
http://www.jackosx.com | |
Install cmake using Homebrew | |
Download Qt from: | |
https://qt-project.org/downloads | |
I used Qt4 and compiled it statically from source. Static building isn't necessary but made it (in some ways) easier to make a self-contained application. | |
Download ProjectM source code from: | |
https://sourceforge.net/projects/projectm/files/2.1.0/projectM-complete-2.1.0-Source.tar.gz/download |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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#this script can never fail | |
#i use it in the fish_config | |
#call it with start_agent | |
setenv SSH_ENV $HOME/.ssh/environment | |
function start_agent | |
if [ -n "$SSH_AGENT_PID" ] | |
ps -ef | grep $SSH_AGENT_PID | grep ssh-agent > /dev/null |
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// The MIT License (MIT) - https://gist.github.com/bcatcho/1926794b7fd6491159e7 | |
// Copyright (c) 2015 Brandon Catcho | |
using UnityEngine; | |
using System.Collections.Generic; | |
using System.Linq; | |
#if UNITY_EDITOR | |
using System; | |
using UnityEditor; | |
using UnityEditor.Sprites; |