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import bpy
import bmesh
from mathutils import Matrix, Vector, noise, kdtree
from math import sin, cos, tau, pi, sqrt
import random
from utils import *
from enum import Enum
from easing_functions import *
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.color.rgb
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
import org.openrndr.extra.compositor.post
package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.BlendMode
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.renderTarget
import org.openrndr.draw.shadeStyle
import org.openrndr.draw.vertexBuffer
package org.ygl.openrndr.demos
import org.openrndr.WindowMultisample
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.color.rgb
import org.openrndr.draw.BufferMultisample
import org.openrndr.draw.renderTarget
import org.openrndr.draw.shadeStyle
package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.draw.renderTarget
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
import org.openrndr.extra.compositor.post
package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorBuffer
import org.openrndr.draw.loadImage
import org.openrndr.draw.renderTarget
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.BufferMultisample
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.colorBuffer
import org.openrndr.draw.renderTarget
import org.openrndr.draw.shadeStyle
import org.openrndr.draw.vertexBuffer
package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.draw.BlendMode
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.renderTarget
import org.openrndr.draw.shadeStyle
@ylegall
ylegall / SingularityFull.kt
Created October 13, 2020 13:20
singularity full code
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.color.rgb
import org.openrndr.draw.BlendMode
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.LineCap
import org.openrndr.draw.VertexElementType
package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.mix
import org.openrndr.draw.BlendMode
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.LineCap
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.renderTarget