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| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEngine.UI; | |
| using TMPro; | |
| public class TextToTextMeshPro : Editor | |
| { | |
| public class TextMeshProSettings | |
| { | |
| public bool Enabled; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using PolySpatial.Samples; | |
| public class ModelProcessorPolyspatial : MonoBehaviour | |
| { | |
| public Vector3 rotationAxis = new Vector3(0,42,0); |
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| using UnityEngine; | |
| using System.Collections.Generic; // Added for the dictionary | |
| public class HeightmapGeneratorCullBlack : MonoBehaviour | |
| { | |
| public Texture2D heightMap; | |
| public Material material; | |
| public Vector3 size = new Vector3(200, 30, 200); | |
| void Start() |
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash
source ~/.bashrc
nvm install 14
nvm use 14
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| <?php | |
| class SDXLNumerologyElement { | |
| public $ratio; | |
| public $width; | |
| public $height; | |
| } | |
| class SDXLResizer { | |
| public static $theNumerologyElements = array( |
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| Kyle K. | |
| Kei H. | |
| kahron s. | |
| Alan H. | |
| Ashita A. | |
| Shahir A. | |
| Moin B. | |
| Mustafa T. | |
| arib k. | |
| Omar K. |
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| (Old 2016 profile:) I build award-winning AR + AI apps and software platforms - solo. Here are some "startups" that I built: | |
| faced.io FaceShop and FaceMaskDesigner https://www.youtube.com/watch?v=-0DaehzzNLg | |
| ArtformAR https://www.youtube.com/watch?v=zklZxlarVjY | |
| SnapShop https://www.youtube.com/watch?v=JvaVsuH6vj4 | |
| SnapGlass.es https://www.youtube.com/watch?v=HAvNJs7sf7A | |
| HoloYummy https://www.youtube.com/watch?v=VbLkQg1_EB4 | |
| PlatoAR https://www.youtube.com/watch?v=V2I1gFwG-kM |
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| get rid of system brew - install 2.7.7 using rvm | |
| https://www.engineyard.com/blog/how-to-install-ruby-on-a-mac-with-chruby-rbenv-or-rvm/ |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class CameraShotToPlane : MonoBehaviour | |
| { | |
| public bool debugMode = true; | |
| public GameObject goDebugPoint; | |
| public Camera cameraToRaycastFrom; |