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Minecraft supports querying the MOTD, player count, max players and server version via the usual port, this ruby class implements this. Works with ruby >= 1.9.3/2.0.0
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Yggdrasil Authentication implementation for Minecraft, implements all known Yggdrasil methods and is a lot simpler than some of the other implementations floating around
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Last active
April 14, 2026 17:05— forked from zziuni/stuns
STUN+TURN servers list
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PHP library for Mojang's Yggdrasil authentication system.
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You should never let passwords or private data be transmitted over an untrusted network (your neighbor’s, the one at Starbucks or the company) anyway, but on a hacker congress like the #30C3, this rule is almost vital.
Hackers get bored easily, and when they’re bored, they’re starting to look for things to play with. And a network with several thousand connected users is certainly an interesting thing to play with. Some of them might start intercepting the data on the network or do other nasty things with the packets that they can get.
If these packets are encrypted, messing with them is much harder (but not impossible! – see the end of this article). So you want your packets to be always encrypted. And the best way to do that is by using a VPN.
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Reads joystick/gamepad events on Linux and displays them.
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Server ping written in C#, complete with coloured console output.
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