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@preshing
preshing / build_cross_gcc
Last active March 20, 2025 12:45
A shell script to download packages for, configure, build and install a GCC cross-compiler.
#! /bin/bash
set -e
trap 'previous_command=$this_command; this_command=$BASH_COMMAND' DEBUG
trap 'echo FAILED COMMAND: $previous_command' EXIT
#-------------------------------------------------------------------------------------------
# This script will download packages for, configure, build and install a GCC cross-compiler.
# Customize the variables (INSTALL_PATH, TARGET, etc.) to your liking before running.
# If you get an error and need to resume the script from some point in the middle,
# just delete/comment the preceding lines before running it again.
@myusuf3
myusuf3 / delete_git_submodule.md
Created November 3, 2014 17:36
How effectively delete a git submodule.

To remove a submodule you need to:

  • Delete the relevant section from the .gitmodules file.
  • Stage the .gitmodules changes git add .gitmodules
  • Delete the relevant section from .git/config.
  • Run git rm --cached path_to_submodule (no trailing slash).
  • Run rm -rf .git/modules/path_to_submodule (no trailing slash).
  • Commit git commit -m "Removed submodule "
  • Delete the now untracked submodule files rm -rf path_to_submodule
@ohryan
ohryan / responsive-align.less
Last active April 30, 2019 17:27
Bootstrap 3 Responsive Text Align
.text-xs-left { text-align: left; }
.text-xs-right { text-align: right; }
.text-xs-center { text-align: center; }
.text-xs-justify { text-align: justify; }
@media (min-width: @screen-sm-min) {
.text-sm-left { text-align: left; }
.text-sm-right { text-align: right; }
.text-sm-center { text-align: center; }
.text-sm-justify { text-align: justify; }
@postmodern
postmodern / git_file_filter.sh
Last active April 1, 2022 23:13
A `git filter-branch` script for extracting arbitrary files in a repo.
#!/bin/bash
#
# usage: git filter-branch --force --prune-empty --index-filter "$(cat git_file_filter.sh)" --tag-name-filter cat -- --all
#
shopt -s globstar
whitelist=(
# files and globs go here
)
@cloned
cloned / WWWClient.cs
Last active October 12, 2017 16:45
A handy class to use WWW and WWWForm on Unity.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace WWWKit
{
/// <summary>
/// A handy class to use WWW class and WWWForm class.
///
/// Features:
@imranbaloch
imranbaloch / gist:10895917
Created April 16, 2014 15:40
SqlHelper.cs class with async support
// ===============================================================================
// Microsoft Data Access Application Block for .NET
// http://msdn.microsoft.com/library/en-us/dnbda/html/daab-rm.asp
//
// cs
//
// This file contains the implementations of the SqlHelper and SqlHelperParameterCache
// classes.
//
// For more information see the Data Access Application Block Implementation Overview.
@alexandrevicenzi
alexandrevicenzi / HttpClientExtensions.cs
Created February 25, 2014 20:11
C# Post, Put and Patch as JSON async extensions
using System;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Threading.Tasks;
namespace MyProject.Extensions
{
public static class HttpClientEx
{
public const string MimeJson = "application/json";
@markheath
markheath / AudioPlaybackEngine.cs
Created February 3, 2014 13:42
FireAndForget NAudio Sample
using System;
using NAudio.Wave;
using NAudio.Wave.SampleProviders;
namespace FireAndForgetAudioSample
{
class AudioPlaybackEngine : IDisposable
{
private readonly IWavePlayer outputDevice;
private readonly MixingSampleProvider mixer;
# Copied from http://ttaportal.org/wp-content/uploads/2012/10/7-Reallocation-using-LVM.pdf
##
## Showing the problem: need to reallocate 32GB from /dev/mapper/pve-data to /dev/mapper/pve-root
##
df -h
# Filesystem Size Used Avail Use% Mounted on
# /dev/mapper/pve-root 37G 37G 0 100% /
# tmpfs 2.0G 0 2.0G 0% /lib/init/rw
@masa795
masa795 / UnityTextures.cs
Created June 17, 2013 14:12
Unityが持っているアイコンを表示する。 Unityのバージョンによってはパスが使えなくなるかもしれないので使用時は注意。
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
//Unity 4.1.5
public class UnityTextures : EditorWindow
{