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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Bullet : PoolObject { | |
Rigidbody myRigidbody; | |
public override void OnAwake() { | |
if (myRigidbody == null) { | |
myRigidbody = GetComponent<Rigidbody> (); |
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karma: { | |
unit: { | |
options: { | |
frameworks: ['jasmine'], | |
singleRun: true, | |
browsers: ['PhantomJS'], | |
reporters: ['spec', 'coverage'], | |
files: [ | |
{ pattern: 'test/client/**/*-spec.js', watched: false } | |
], |
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{ | |
"id": "AttributeCurrency#", | |
"title": "Currency type attribute schema", | |
"type": "object", | |
"properties": { | |
"_href": { | |
"type": "string", | |
"format": "url" | |
}, |
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http://www.atmel.com/Images/Atmel-42348-SAM-D21L_Datasheet.pdf | |
ATSAMD21G18A-AU (-40 to 85) | |
http://www.mattairtech.com/images/MT-D21E/MT-D21E.png | |
(master module, 1) | |
-Bootloader- | |
i2c, slave - master bootloader channel | |
reset - system reset | |
-Runtime- |
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using UnityEngine; | |
using System.Collections; | |
public class Effect : MonoBehaviour | |
{ | |
/// <summary> | |
/// The array of emitters to fire when the effect starts. | |
/// </summary> | |
public ParticleEmitter[] emitters; | |
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/*************************************************************************** | |
* Do What THe Fuck You Want To Public Licence 2 * | |
* * | |
* JavaScript implementation by Piotr Rochala (http://rocha.la/) * | |
* Based on C# work of Serge Meunier (http://www.smokycogs.com/) * | |
* * | |
* Check this code in action on http://rocha.la/javascript-plasma-fractal * | |
* * | |
**************************************************************************/ |
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0 - Deep water (Low Ground Level) | |
1 - Water (Low Ground Level | |
2 - Low Ground | |
3 - High Ground | |
4 - Water (High Ground Level) | |
5 - Deep water (High Ground Level) |
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