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Transform code into magic

Zheng Chu zcyemi

⚗️
Transform code into magic
  • ECNU
  • Shanghai
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@hramos
hramos / manifest.plist
Created January 11, 2011 14:29
Sample manifest file for Over The Air iOS deployment
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
@ikovalisko
ikovalisko / build.sh
Created June 22, 2011 15:48 — forked from jonah-williams/build.sh
Command line iOS project builds and over-the-air distribution
#!/bin/bash
# https://gist.github.com/949831
# http://blog.carbonfive.com/2011/05/04/automated-ad-hoc-builds-using-xcode-4/
# command line OTA distribution references and examples
# http://nachbaur.com/blog/how-to-automate-your-iphone-app-builds-with-hudson
# http://nachbaur.com/blog/building-ios-apps-for-over-the-air-adhoc-distribution
# http://blog.octo.com/en/automating-over-the-air-deployment-for-iphone/
# http://www.neat.io/posts/2010/10/27/automated-ota-ios-app-distribution.html
@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active August 14, 2025 10:29
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
@mogsdad
mogsdad / digest.js
Last active October 29, 2021 03:28
This Google Apps Script function returns a string representing the 16-byte MD5 digest of a given message. It was originally written as an answer to StackOverflow question http://stackoverflow.com/questions/16216868/get-back-a-string-representation-from-computedigestalgorithm-value-byte. It's been refactored to support adaptation to other digest …
/**
* Return string representation of MD5 digest of the given message.
*
* @param {String} message Message to be encoded.
*
* @return {String} 16-byte digest value
*/
function signMd5(message){
return digest(Utilities.DigestAlgorithm.MD5, message);
}
ACTION
AD_HOC_CODE_SIGNING_ALLOWED
ALTERNATE_GROUP
ALTERNATE_MODE
ALTERNATE_OWNER
ALWAYS_SEARCH_USER_PATHS
ALWAYS_USE_SEPARATE_HEADERMAPS
APPLE_INTERNAL_DEVELOPER_DIR
APPLE_INTERNAL_DIR
APPLE_INTERNAL_DOCUMENTATION_DIR
@luhaiwork
luhaiwork / WeChatLogin.java
Last active February 6, 2021 14:46
Wechat Login
package net.sourceforge.simcpux.wxapi;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.MalformedURLException;
import java.net.URL;
import java.net.URLConnection;
import net.sourceforge.simcpux.Constants;
@roachhd
roachhd / README.md
Last active August 7, 2025 00:56
EMOJI cheatsheet 😛😳😗😓🙉😸🙈🙊😽💀💢💥✨💏👫👄👃👀👛👛🗼🔮🔮🎄🎅👻

EMOJI CHEAT SHEET

Emoji emoticons listed on this page are supported on Campfire, GitHub, Basecamp, Redbooth, Trac, Flowdock, Sprint.ly, Kandan, Textbox.io, Kippt, Redmine, JabbR, Trello, Hall, plug.dj, Qiita, Zendesk, Ruby China, Grove, Idobata, NodeBB Forums, Slack, Streamup, OrganisedMinds, Hackpad, Cryptbin, Kato, Reportedly, Cheerful Ghost, IRCCloud, Dashcube, MyVideoGameList, Subrosa, Sococo, Quip, And Bang, Bonusly, Discourse, Ello, and Twemoji Awesome. However some of the emoji codes are not super easy to remember, so here is a little cheat sheet. ✈ Got flash enabled? Click the emoji code and it will be copied to your clipboard.

People

:bowtie: 😄

How to Use?

GUIStyle mystyle = new GUIStyle("some string from the list below");


UnityEditor.ConsoleWindow.Constants

  • "CN Box"
  • "Button"
@keijiro
keijiro / prng.cginc
Last active May 15, 2024 13:23
One liner pseudo random generator with HLSL
float nrand(float2 uv)
{
return frac(sin(dot(uv, float2(12.9898, 78.233))) * 43758.5453);
}
@pyalot
pyalot / octahedral.shader
Last active January 25, 2025 08:06
octahedral mapping
#define sectorize(value) step(0.0, (value))*2.0-1.0
#define sum(value) dot(clamp((value), 1.0, 1.0), (value))
#define PI 3.141592653589793
vec2 normalToUvRectOct(vec3 normal){
normal /= sum(abs(normal));
if(normal.y > 0.0){
return normal.xz*0.5+0.5;
}
else{