Skip to content

Instantly share code, notes, and snippets.

View zcyemi's full-sized avatar
⚗️
Transform code into magic

Zheng Chu zcyemi

⚗️
Transform code into magic
  • ECNU
  • Shanghai
View GitHub Profile
@zcyemi
zcyemi / GradleConfig.cs
Created March 5, 2018 04:55
Single file C# gradle file parser
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
using System;
using Newtonsoft.Json;
namespace CIS
{
public class GradleConfig
@zcyemi
zcyemi / DomainDX.cs
Created January 31, 2018 13:45
Cross AppDomain DirectX11(SharpDX) Drawing Test
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using System.Threading;
using Device = SharpDX.Direct3D11.Device;
@zcyemi
zcyemi / SpriteOutline.cs
Created November 8, 2017 11:17
Unity-Sprite mesh outline caculation
public struct LineP
{
public uint v1;
public uint v2;
public LineP(uint v1,uint v2)
{
this.v1 = v1;
this.v2 = v2;
}