| Energy Name | Abbreviation | Original Mod | Version |
|---|---|---|---|
| Anima | AM | Anima-Mundi | 1.11.2 |
| Blutricity | BE (NO) | Redpower | 1.6.4 |
| Charge | RP (NO)/Fz? | Factorization | 1.7.10 |
| Crystal Flux | CF | Actually Additions | 1.12 |
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| package main | |
| import ( | |
| "crypto/aes" | |
| "crypto/cipher" | |
| "crypto/rand" | |
| "crypto/sha256" | |
| "encoding/hex" | |
| "fmt" | |
| "strings" |
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| /* | |
| This snippet is esssentially the same as being in the Twitter longer tweets test, for tweetdeck. | |
| The Tweet length counter is fixed by tricking TweetDeck into counting up to 140 characters, twice, so you'll see 140 | |
| instead of 280 in the counter but going over 140 will give you another set of 140 charactrs. | |
| */ | |
| TD.services.TwitterClient.prototype.makeTwitterCall=function(b,e,f,g,c,d,h){c=c||function(){};d=d||function(){};b=this.request(b,{method:f,params:Object.assign(e,{weighted_character_count:!0}),processor:g,feedType:h});return b.addCallbacks(function(a){c(a.data)},function(a){d(a.req,"",a.msg,a.req.errors)}),b}; | |
| twttrTxt=Object.assign({},twttr.txt,{isInvalidTweet:function(){return!1},getTweetLength:function(x){return x=twttr.txt.getTweetLength.apply(this,arguments),x<140||x/140>2?x:x%140}}); |
Ctrl + Alt + Space
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| {"lastUpload":"2020-03-31T11:31:46.511Z","extensionVersion":"v3.4.3"} |
I keep fixing this up, but if it fails for you, check if these are better maintained https://tip.golang.org/cmd/go/#hdr-Configuration_for_downloading_non_public_code and https://golang.org/ref/mod#private-modules.
Cloning the repo using one of the below techniques should work correctly but you may still be getting an unrecognized import error.
As it stands for Go v1.13, I found in the doc that we should use the GOPRIVATE variable like so:
GOPRIVATE=github.com/ORGANISATION_OR_USER_NAME go get -u -f github.com/ORGANISATION_OR_USER_NAME/REPO_NAME
The 'go env -w' command (see 'go help env') can be used to set these variables for future go command invocations.
Note
This does not works in browser for quests which require you to play a game! Use the desktop app to complete those.
How to use this script:
- Accept a quest under Discover -> Quests
- Press Ctrl+Shift+I to open DevTools
- Go to the
Consoletab - Paste the following code and hit enter:
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