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@fuzzblob
fuzzblob / EditorUtil.Waveform.cs
Created October 29, 2018 22:19
Unity Waveform UI with customizable resolution
/*
// UI inspector example implementation
Rect waveformRect = GUILayoutUtility.GetRect(waveformSize.x, waveformSize.y, GUIStyle.none);
EditorUtil.Waveform(waveformRect, clip, waveformSize);
float playMarker = 0f; // replace with a 0-1 seek position
if (playMarker >= 0f) {
Rect progressRect = new Rect(waveformRect);
float width = progressRect.width * playMarker;
progressRect.width = Mathf.Clamp(width, 6, width);
@Split82
Split82 / UnityShadersCheatSheet.shader
Created April 17, 2018 10:07
Unity Shaders Cheat Sheet
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@claytonrcarter
claytonrcarter / README.md
Last active February 24, 2026 16:16
Bash script to check GitLab pipeline status

A super simple bash script to check the status of a GitLab CI pipeline.

$ git push
...
$ git pipeline-status
Status of last pipeline for user/project on gitlab/master:
"pending"
...
$ git pipeline-status
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active July 18, 2026 13:37
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@nicoplv
nicoplv / 0-UnityScriptTemplates.info
Last active May 10, 2024 16:41
List of C# Script Templates for Unity 3D
List of C# Script Templates for Unity 3D:
81-C#__Behavior-NewBehaviour.cs.txt
81-C#__BehaviorListed-NewBehaviourListed.cs.txt
81-C#__Class-NewClass.cs.txt
81-C#__Interface-NewInterface.cs.txt
81-C#__ScriptableObject-NewScriptableObject.cs.txt
@sio
sio / git-projects.sh
Created September 7, 2017 17:40
Manage multiple Git projects at once (check status, view logs...)
#!/bin/bash
set -e
#
# Execute the same git command in all project directories.
#
# Extra command line arguments are passed to git.
# If no arguments are specified, `git status` is assumed.
#
# File `projects.txt` has to contain paths to all project
@develar
develar / commit-message-format.md
Created September 1, 2017 05:34
Commit Message Format

Commit Message Format

Each commit message consists of a header, a body and a footer. The header has a special format that includes a type, a scope and a subject:

<type>(<scope>): <subject>
<BLANK LINE>
<body>
<BLANK LINE>
@TiliSleepStealer
TiliSleepStealer / DoomGlow.cs
Created June 13, 2017 21:45
Doom glow - fake volumetric light glow effect in Unity by Tili_us
// This file is in the public domain. Where
// a public domain declaration is not recognized, you are granted
// a license to freely use, modify, and redistribute this file in
// any way you choose.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Unity remake of a fake volumetric light glow effect
@101v
101v / NatualScrollingInWindows.ps1
Created January 18, 2017 21:19
Powershell script to enable natural scrolling in Windows
# View registry settings
Get-ItemProperty HKLM:\SYSTEM\CurrentControlSet\Enum\HID\*\*\Device` Parameters FlipFlopWheel -EA 0
# Change registry settings
# Reverse mouse wheel scroll FlipFlopWheel = 1
# Normal mouse wheel scroll FlipFlopWheel = 0
Get-ItemProperty HKLM:\SYSTEM\CurrentControlSet\Enum\HID\*\*\Device` Parameters FlipFlopWheel -EA 0 | ForEach-Object { Set-ItemProperty $_.PSPath FlipFlopWheel 1 }
# Restore default scroll direction
# Get-ItemProperty HKLM:\SYSTEM\CurrentControlSet\Enum\HID\*\*\Device` Parameters FlipFlopWheel -EA 1 | ForEach-Object { Set-ItemProperty $_.PSPath FlipFlopWheel 0 }
@StephenHodgson
StephenHodgson / CustomAssetInspector.cs
Last active February 27, 2023 19:54
Unity custom inspector window to render markdown language as text asset.
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(DefaultAsset))]
public class CustomAssetInspector : Editor
{
public override void OnInspectorGUI()
{