- A character is considered supported if it is less than this distance above its supporting planes.
- A character should keep falling until it is this distance or less from its supporting planes.
- Attempt to keep the character at least this distance from the surface.
- Controls the default dynamic friction for surfaces hit. A value of 0 maintains character momentum. A value of 1 clips all momentum against the normal of the surface hit.
- If the character's shape is a capsule, then this is used to define the height of a region around its center where we redirect contact point normals. The region extends from above the capsule's upper vertex to below the lower vertex by this height, expressed as a factor of the capsule's radius.
- The character rigid body mass.
- The friction of the character rigid body.
- The mass of the character This value is only used to apply an extra downward force to dynamic rigid bodies that the character is standing on By default this value is which means no additional downward forc
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aNormal | |
aPosition | |
aTexCoord | |
BRUSH_TYPE | |
BRUSH_TYPE_ADD | |
BRUSH_TYPE_BAKE | |
BRUSH_TYPE_BEND | |
BRUSH_TYPE_COLOR | |
BRUSH_TYPE_FLATTEN | |
BRUSH_TYPE_FLATTEN_FIXED |
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id | name | |
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id | name | |
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