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@zeromancer
zeromancer / 01-libgdx-sprite.md
Last active February 20, 2017 21:35
Libgdx Scene2d Actor System Overview Diagram
  • most basic way to display(draw) an image onscreen
  • can be done with either Stateless(Texture, TextureRegion) or Stateful(Sprite)
  • with the Stateless(Texture, TextureRegion) approach -> you need to specify the x,y coordinates on each draw call
  • with the Stateful(Sprite) approach -> the needed x,y coordinates are saved into the Sprite object itself
@zeromancer
zeromancer / 01-libgdx-sprite.md
Last active February 20, 2017 21:15
Libgdx Scene2d Actor System Overview Diagram
  • most basic way to display(draw) an image onscreen
  • can be done with either Stateless(Texture, TextureRegion) or Stateful(Sprite)
  • with the Stateless(Texture, TextureRegion) approach -> you need to specify the x,y coordinates on each draw call
  • with the Stateful(Sprite) approach -> the needed x,y coordinates are saved into the Sprite object itself