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@REM You can use --dry-run to just print what will be downloaded. | |
@REM You can use --cache to specify a custom path for the download cache. | |
@REM call Setup.bat --dry-run --threads=%NUMBER_OF_PROCESSORS% --cache=C:\Code\Cache\ue-gitdeps ^ | |
call Setup.bat --threads=%NUMBER_OF_PROCESSORS% --cache=C:\Code\Cache\ue-gitdeps ^ | |
--exclude=HoloLens ^ | |
--exclude=Linux ^ | |
--exclude=linux-64 ^ | |
--exclude=linux32 ^ | |
--exclude=linux64 ^ |
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using UnityEngine.Networking; | |
using System.IO; | |
using System; | |
/// <summary> | |
/// 使用方式: | |
/// UnityWebRequest unityWebRequest = new UnityWebRequest("url"); | |
/// unityWebRequest.downloadHandler = new DownloadHandlerFileRange("文件保存的路径", unityWebRequest); | |
/// unityWebRequest.SendWebRequest(); | |
/// </summary> |
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Result: 1 | |
Items { | |
TemplateId: "BADGE_BATTLE_ATTACK_WON" | |
Badge { | |
BadgeType: BADGE_BATTLE_ATTACK_WON | |
BadgeRanks: 4 | |
Targets: "\nd\350\007" | |
} | |
} | |
Items { |