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Name: Biome
Id: biomejs.biome
Description: Toolchain of the web
Version: 2.3.0
Publisher: biomejs
VS Marketplace Link: https://marketplace.visualstudio.com/items?itemName=biomejs.biome
Name: Bun for Visual Studio Code
Id: oven.bun-vscode
Description: The Visual Studio Code extension for Bun.
// Place your key bindings in this file to override the defaultsauto[]
[
{
"key": "ctrl+;",
"command": "findJump.activate"
},
{
"key": "alt+f1",
"command": "revealInExplorer"
},
This file has been truncated, but you can view the full file.
[
{
"description": "FnUaaRXXAdV1Y4RHD2k9BUwRXBtHuyTWrMK6HHtqKaEq swapped 1000 Bonk for 0.010379 USDC",
"type": "SWAP",
"source": "JUPITER",
"fee": 1009999,
"feePayer": "FnUaaRXXAdV1Y4RHD2k9BUwRXBtHuyTWrMK6HHtqKaEq",
"signature": "4bb3o3ZDfq8aoCsmj37epo2hKAkpD1ANMBoXJmBfcVsK1Lft5TxjAEtyg2Bj7nntJM6kuz7SEvSd95Nc1zbKgFZK",
"slot": 246311777,
"timestamp": 1707147524,
@zhelezkov
zhelezkov / auth.go
Created January 15, 2024 16:23
jito auth
package jito
import (
"context"
mev "jito-bot/pkg/jito/gen"
"github.com/gagliardetto/solana-go"
"google.golang.org/grpc"
"google.golang.org/grpc/credentials"
import ExpoModulesCore
import UIKit
import SwiftUI
// Native view and module definition
public class SwiftuiViewModule: Module {
public func definition() -> ModuleDefinition {
Name("SwiftuiView")
View(SwiftuiView.self) {
// Define your props here
import DeviceInfo from 'react-native-device-info';
import {
getNotificationsToken,
getNotificationsPermission,
onNotificationTokenChange,
PushNotificationStatus,
firebaseNotificationsAuthStatusToBoolean,
getNotificationsPermissionString,
} from '@src/notifications';
import * as Sentry from '@sentry/react-native';
// Place your key bindings in this file to override the defaultsauto[]
[
{
"key": "ctrl+;",
"command": "findJump.activate"
},
{
"key": "alt+f1",
"command": "revealInExplorer"
},
@zhelezkov
zhelezkov / readme.md
Created April 21, 2018 12:08 — forked from xem/readme.md
Maths & trigonometry cheat sheet for 2D & 3D games

Conventions

  • A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
  • lengths are in any unit (ex: pixels)
  • code snippets are in JavaScript

Degrees to radians

angleRad = angleDeg * Math.PI / 180;

@zhelezkov
zhelezkov / SDL2Bug.cpp
Last active May 2, 2017 19:59
SDL2Bug
#include <SDL2/SDL.h>
int main(int argc, const char * argv[]) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* window1 = SDL_CreateWindow("Test Window 1", 0, 0, 32 * 5, 32 * 5, SDL_WINDOW_OPENGL);
SDL_Renderer* renderer1 = SDL_CreateRenderer(window1, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE | SDL_RENDERER_PRESENTVSYNC);
SDL_Texture* texture1 = SDL_CreateTexture(renderer1, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 32, 32);