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zhelezkov / SDL2Bug.cpp
Last active May 2, 2017 19:59
SDL2Bug
#include <SDL2/SDL.h>
int main(int argc, const char * argv[]) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* window1 = SDL_CreateWindow("Test Window 1", 0, 0, 32 * 5, 32 * 5, SDL_WINDOW_OPENGL);
SDL_Renderer* renderer1 = SDL_CreateRenderer(window1, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE | SDL_RENDERER_PRESENTVSYNC);
SDL_Texture* texture1 = SDL_CreateTexture(renderer1, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 32, 32);