A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.
One-line version to paste in your DevTools
Use $$
if your browser aliases it:
~ 108 byte version
Terminal Commands: | |
One webcam: | |
ffmpeg -f alsa -ac 2 -i hw:1,0 -f v4l2 -s 1280x720 -r 10 -i /dev/video1 -vcodec libx264 -pix_fmt yuv420p -preset ultrafast -r 25 -g 20 -b:v 2500k -codec:a libmp3lame -ar 44100 -threads 6 -b:a 11025 -bufsize 512k -f flv rtmp://a.rtmp.youtube.com/live2/YOURSTREAMNAMEHERE | |
Two webcam overlay: | |
ffmpeg -f alsa -ac 2 -i hw:1,0 -f v4l2 -s 1280x720 -r 10 -i /dev/video1 -f v4l2 -s 320x240 -r 10 -i /dev/video0 -filter_complex "[1:v]setpts=PTS-STARTPTS[bg]; [2:v]setpts=PTS-STARTPTS[fg]; [bg][fg]overlay=shortest=1 [out]" -map "[out]" -map 0:a -vcodec libx264 -pix_fmt yuv420p -preset veryfast -r 25 -g 20 -b:v 2500k -codec:a libmp3lame -ar 44100 -threads 6 -b:a 11025 -bufsize 512k -f flv rtmp://a.rtmp.youtube.com/live2/YOURSTREAMNAMEHERE |
(function() { | |
var defaultFrameRate = 20, // fps lock for old browsers | |
// This is the default fallback throttle function | |
framerateThrottle = function(callback) { | |
return _.throttle(callback, 1 / (defaultFrameRate * 1000)); | |
}; | |
// Feature detection - should have requestAnimationFrame | |
if (window.requestAnimationFrame) { | |
framerateThrottle = function(callback) { |
This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.
I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.
Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.
# Change YOUR_TOKEN to your prerender token | |
# Change example.com (server_name) to your website url | |
# Change /path/to/your/root to the correct value | |
server { | |
listen 80; | |
server_name example.com; | |
root /path/to/your/root; | |
index index.html; |
function toUTF8Array(str) { | |
var utf8 = []; | |
for (var i=0; i < str.length; i++) { | |
var charcode = str.charCodeAt(i); | |
if (charcode < 0x80) utf8.push(charcode); | |
else if (charcode < 0x800) { | |
utf8.push(0xc0 | (charcode >> 6), | |
0x80 | (charcode & 0x3f)); | |
} | |
else if (charcode < 0xd800 || charcode >= 0xe000) { |
Note: the original location of this article is on my blog, however, it is posted here too for better readability.
In this article, we will see how to use Core Data for accessing your API. We will use the Bandcamp API as our running example. I've only been experimenting with this code for a few days, so there might be mistakes in there.