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@laurenarcher
laurenarcher / livestreamingyoutube
Created November 21, 2014 14:13
Livestreaming to Youtube Live, Ubuntu, Linux FFMPEG
Terminal Commands:
One webcam:
ffmpeg -f alsa -ac 2 -i hw:1,0 -f v4l2 -s 1280x720 -r 10 -i /dev/video1 -vcodec libx264 -pix_fmt yuv420p -preset ultrafast -r 25 -g 20 -b:v 2500k -codec:a libmp3lame -ar 44100 -threads 6 -b:a 11025 -bufsize 512k -f flv rtmp://a.rtmp.youtube.com/live2/YOURSTREAMNAMEHERE
Two webcam overlay:
ffmpeg -f alsa -ac 2 -i hw:1,0 -f v4l2 -s 1280x720 -r 10 -i /dev/video1 -f v4l2 -s 320x240 -r 10 -i /dev/video0 -filter_complex "[1:v]setpts=PTS-STARTPTS[bg]; [2:v]setpts=PTS-STARTPTS[fg]; [bg][fg]overlay=shortest=1 [out]" -map "[out]" -map 0:a -vcodec libx264 -pix_fmt yuv420p -preset veryfast -r 25 -g 20 -b:v 2500k -codec:a libmp3lame -ar 44100 -threads 6 -b:a 11025 -bufsize 512k -f flv rtmp://a.rtmp.youtube.com/live2/YOURSTREAMNAMEHERE
@addyosmani
addyosmani / README.md
Last active April 6, 2025 09:15 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version

@spoike
spoike / framerateThrottle.js
Last active August 13, 2017 21:35
Throttling using windows.requestAnimationFrame with fallback to lodash throttle. See more here: http://spoike.ghost.io/user-input-framerate-throttling-in-the-browser/
(function() {
var defaultFrameRate = 20, // fps lock for old browsers
// This is the default fallback throttle function
framerateThrottle = function(callback) {
return _.throttle(callback, 1 / (defaultFrameRate * 1000));
};
// Feature detection - should have requestAnimationFrame
if (window.requestAnimationFrame) {
framerateThrottle = function(callback) {
@DanHerbert
DanHerbert / fix-homebrew-npm.md
Last active November 27, 2024 13:36
Instructions on how to fix npm if you've installed Node through Homebrew on Mac OS X or Linuxbrew

OBSOLETE

This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.

I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.

Fixing npm On Mac OS X for Homebrew Users

Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.

@thoop
thoop / nginx.conf
Last active April 14, 2025 17:11
Official prerender.io nginx.conf for nginx
# Change YOUR_TOKEN to your prerender token
# Change example.com (server_name) to your website url
# Change /path/to/your/root to the correct value
server {
listen 80;
server_name example.com;
root /path/to/your/root;
index index.html;
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active April 1, 2025 01:48
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@joni
joni / toUTF8Array.js
Last active May 14, 2024 09:23
toUTF8Array: Javascript function for encoding a string in UTF8.
function toUTF8Array(str) {
var utf8 = [];
for (var i=0; i < str.length; i++) {
var charcode = str.charCodeAt(i);
if (charcode < 0x80) utf8.push(charcode);
else if (charcode < 0x800) {
utf8.push(0xc0 | (charcode >> 6),
0x80 | (charcode & 0x3f));
}
else if (charcode < 0xd800 || charcode >= 0xe000) {
@chriseidhof
chriseidhof / nsincrementalstore.markdown
Created February 18, 2012 16:39
Accessing an API using CoreData's NSIncrementalStore

Accessing an API using CoreData's NSIncrementalStore

Note: the original location of this article is on my blog, however, it is posted here too for better readability.

In this article, we will see how to use Core Data for accessing your API. We will use the Bandcamp API as our running example. I've only been experimenting with this code for a few days, so there might be mistakes in there.