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@j0sh
j0sh / Makefile
Created March 31, 2011 07:05
iOS static library cross-compile script.
# iOS builds for ARMv7 and simulator i386.
# Assumes any dependencies are in a local folder called libs and
# headers in a local folder called headers.
# Dependencies should already have been compiled for the target arch.
PROJ=untitled
ifeq ($(IOS), 1)
ARCH=armv7
DEVICE=OS
CC_FLAGS=-arch $(ARCH)
@rdegges
rdegges / proxy_nginx.sh
Created April 11, 2011 05:30
Create a HTTP proxy for jenkins using NGINX.
sudo aptitude -y install nginx
cd /etc/nginx/sites-available
sudo rm default
sudo cat > jenkins
upstream app_server {
server 127.0.0.1:8080 fail_timeout=0;
}
server {
listen 80;
@egradman
egradman / VideoSpriteBatchNode.h
Created April 26, 2011 23:39
cocos2d video sprite (batch node)
@interface VideoSpriteBatchNode: CCSpriteBatchNode
{
AVURLAsset *asset;
AVAssetTrack *videoTrack;
AVAssetReader *assetReader;
AVAssetReaderTrackOutput *trackOutput;
}
@property(nonatomic,retain) AVURLAsset *asset;
@property(nonatomic,retain) AVAssetTrack *videoTrack;
@property(nonatomic,retain) AVAssetReader *assetReader;
@ryanmcgrath
ryanmcgrath / JapaneseRegex.js
Last active March 22, 2025 05:58 — forked from sym3tri/JapaneseRegex.js
Regex to test for presence of Japanese characters
// REFERENCE UNICODE TABLES:
// http://www.rikai.com/library/kanjitables/kanji_codes.unicode.shtml
// http://www.tamasoft.co.jp/en/general-info/unicode.html
//
// TEST EDITOR:
// http://www.gethifi.com/tools/regex
//
// UNICODE RANGE : DESCRIPTION
//
// 3000-303F : punctuation
@jaseemabid
jaseemabid / git tutorials.md
Last active May 9, 2025 01:01 — forked from netroy/git tutorials.md
Awesome git tutorials I am finding here and there
@henry0312
henry0312 / mingw.sh
Created November 27, 2011 06:19
Build MinGW Cross Compiler on Mac OS X Lion
#!/bin/sh
# 初期設定
WORK=$HOME/Builds/GCC
PREFIX=$HOME/mingw
export PATH="$HOME/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin"
# ソースコードのダウンロード
if [ ! -d $WORK/src ] ; then
mkdir src
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@tolitius
tolitius / src.multi-method.clj
Created January 29, 2012 07:04
clojure bootcamp: "defmulti" example
;; inspired by suggestion in THE doc: http://java.ociweb.com/mark/clojure/article.html
(ns bootcamp.multi-method)
(defn measure-it [size]
(cond
(< size 3) :small
(< size 6) :medium
(< size 12) :large
:else :hard-to-measure ))

tmux cheatsheet

As configured in my dotfiles.

start new:

tmux

start new with session name:

@domenic
domenic / portable-node.md
Created May 25, 2012 21:03
Tips for Writing Portable Node.js Code

Node.js core does its best to treat every platform equally. Even if most Node developers use OS X day to day, some use Windows, and most everyone deploys to Linux or Solaris. So it's important to keep your code portable between platforms, whether you're writing a library or an application.

Predictably, most cross-platform issues come from Windows. Things just work differently there! But if you're careful, and follow some simple best practices, your code can run just as well on Windows systems.

Paths and URLs

On Windows, paths are constructed with backslashes instead of forward slashes. So if you do your directory manipulation