— Clone repository with submodules automatically:
git clone --recursive [email protected]:name/repo.git
— Initialize submodules after regular cloning:
#Quick cp from http://sekati.com/etc/install-nodejs-on-debian-squeeze | |
# | |
#Needed to install TileMill from MapBox | |
# | |
#Installs node.js which has npm bundled | |
# | |
#Build Dependencies | |
sudo apt-get update && apt-get install git-core curl build-essential openssl libssl-dev |
package com.example.testSingleton; | |
import android.app.Activity; | |
import android.content.Intent; | |
import android.os.Bundle; | |
import android.widget.Toast; | |
public class ActivityA extends Activity { | |
@Override | |
public void onCreate(Bundle savedInstanceState) { |
{ | |
"iPhone1,1": | |
{ | |
"name": "iPhone", | |
"cpu": "RISC ARM 11" | |
}, | |
"iPhone1,2": | |
{ | |
"name": "iPhone 3G", |
— Clone repository with submodules automatically:
git clone --recursive [email protected]:name/repo.git
— Initialize submodules after regular cloning:
// | |
// CameraController.swift | |
// | |
import AVFoundation | |
import Photos | |
import UIKit | |
class CameraController: UIViewController { | |
enum Camera { |
#!/bin/bash | |
# | |
# usage: Make executable and type ./get_sdl.sh | |
# | |
# Note - Use -showBuildSettings such as: | |
# xcodebuild -configuration Release HEADER_SEARCH_PATHS="../../SDL/include/ ./Frameworks/FreeType.framework/Headers/" -target "Static Library" -arch x86_64 -sdk macosx -showBuildSettings | |
# to list all build settings... | |
# | |
# Note - Had to update the HEADER_SEARCH_PATHS and MACOSX_DEPLOYMENT_TARGET for | |
# a couple of libraries for the macOS versions. The HEADER_SEARCH_PATHS were set to look |
# Proccess: | |
# 1. Go into app directory | |
# 2. Get current versionCode and print it | |
# 3. Increment versionCode by one and print it | |
# 4. Get current versionName and print it | |
# 5. Ask user for new versionName and set it then print it | |
# 6. Stage changes to build.gradle | |
# 7. Go back one directory to project root | |
# 8. Commit version update with message Bumped up version | |
# 9. Tag with versionName |
master: | |
useSecurity: true | |
adminUser: "admin" | |
fsGroup: 1000 | |
runAsUser: 1000 | |
serviceType: ClusterIP | |
installPlugins: |
# This is a sample build configuration for JavaScript. | |
# Check our guides at https://confluence.atlassian.com/x/14UWN for more examples. | |
# Only use spaces to indent your .yml configuration. | |
# ----- | |
# You can specify a custom docker image from Docker Hub as your build environment. | |
image: node:8.12.0 | |
pipelines: | |
branches: |
# Unreal Engine file types. | |
*.uasset filter=lfs diff=lfs merge=lfs -text | |
*.umap filter=lfs diff=lfs merge=lfs -text | |
# Raw Content file types. | |
*.fbx filter=lfs diff=lfs merge=lfs -text | |
*.3ds filter=lfs diff=lfs merge=lfs -text | |
*.psd filter=lfs diff=lfs merge=lfs -text | |
*.png filter=lfs diff=lfs merge=lfs -text | |
*.mp3 filter=lfs diff=lfs merge=lfs -text |