Skip to content

Instantly share code, notes, and snippets.

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@cowboy
cowboy / ba-detach.js
Created April 23, 2011 16:43
JavaScript detach: detach a node from the DOM, optionally reattaching it when done.
/*!
* JavaScript detach - v0.2 - 5/18/2011
* http://benalman.com/
*
* Copyright (c) 2011 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*/
function detach(node, async, fn) {
@paulirish
paulirish / rAF.js
Last active April 17, 2025 15:06
requestAnimationFrame polyfill
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
@gre
gre / easing.js
Last active May 22, 2025 13:16
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
@AndrewO
AndrewO / gist:1841191
Created February 16, 2012 02:45
PhantomJS code to dump computed styles of all elements and take a screenshot
[url, height, width, output_dir] = phantom.args
console.log("url #{url}, height #{height}, width #{width}, output_dir #{output_dir}")
page = require('webpage').create()
page.viewportSize =
width: width
height: height
page.onConsoleMessage = (msg) ->
@hellerbarde
hellerbarde / latency.markdown
Created May 31, 2012 13:16 — forked from jboner/latency.txt
Latency numbers every programmer should know

Latency numbers every programmer should know

L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns             
Compress 1K bytes with Zippy ............. 3,000 ns  =   3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns  =  20 µs
SSD random read ........................ 150,000 ns  = 150 µs

Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs

@brianblakely
brianblakely / stars.css
Created June 21, 2012 20:47
Star Rules
* {
/* makes border and padding grow inward from width & height
- mix-and-match units for various box model properties
- ex. width: 25%; padding: 15px;
- no workie in IE7
*/
-moz-box-sizing: border-box;
box-sizing: border-box;
/* hiding overflow creates a block formatting context
@hallettj
hallettj / iframe-memory-leak-prevention.html
Created July 16, 2012 23:28
iFrame memory leak prevention test
<!doctype html>
<html>
<head>
<title>iFrame memory leak prevention test</title>
</head>
<body>
<h1>iFrame memory leak prevention test (void)</h1>
<p>In IE up through version 8 adding an iframe to a page and
removing it produces a memory leak in some cases. The pattern
@sofish
sofish / first.js
Created August 31, 2012 05:30
DOM: get the first child of a DOM element
var util = {};
/* now: we use this one */
util.first = function(element) {
if(!element) return;
return element[element.firstElementChild ? 'firstElementChild' : 'firstChild'];
}
/* former: */
util.first = function(element) {
@zmmbreeze
zmmbreeze / example.css
Created August 31, 2012 13:53
example style in twitter bootstrap
.example{
position: relative;
margin: 15px 0 15px 20px;
padding: 39px 19px 14px;
background-color: white;
border: 1px solid #DDD;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}