(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
function Machine(first, $){ | |
var cur = {}, next = $[first]; | |
var self = { | |
go : function(to){ next = next ? next : ($[to] || $.undefined); }, | |
trigger : function(event){ var t = cur.tx && cur.tx[event]; t && self.go(t); } | |
}; | |
return function(){ | |
if(next){ | |
cur.exit && cur.exit.call(self); | |
cur = next; next = undefined; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Below is the list of modern JS frameworks and almost frameworks – React, Vue, Angular, Ember and others.
All files were downloaded from https://cdnjs.com and named accordingly.
Output from ls
command is stripped out (irrelevant stuff)
$ ls -lhS
566K Jan 4 22:03 angular2.min.js
State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?
There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.
Here I present a composable pattern for pure state machiness with effects,
const { exec } = require('child_process') | |
function run(cmd) { | |
return new Promise((resolve, reject) => { | |
exec(cmd, (error, stdout, stderr) => { | |
if (error) return reject(error) | |
if (stderr) return reject(stderr) | |
resolve(stdout) | |
}) | |
}) |
This onEdit
trigger implements the feature as given by Ben Collins.
I was motivated to see if the pattern as given by Ben could be abstracted away so that changes to the sheet name, or changes to the area of the checkboxes changed, and the onEdit
trigger wouldn't need to be modified.
For example, clicking on D1 should change it to checked (X
), and uncheck B1.
| | A | B | C | D | E |