- Flying
- Fixed Path (Reverse Arc)
- Fixed Path (Circle)
- Fixed Path (Linear Horizontal)
- Fixed Path (Linear Vertical)
- Fixed Path (Linear Diagonal)
- Fixed Path (Sine Horizontal)
- Free Path
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// ==UserScript== | |
// @name Itch Jam Page - Add to Google Calendar | |
// @namespace http://tampermonkey.net/ | |
// @version 0.1 | |
// @description Scrapes date data from jam site and adds a google calendar link | |
// @author 01010111 | |
// @match https://itch.io/jam/* | |
// @icon https://www.google.com/s2/favicons?sz=64&domain=itch.io | |
// @grant none | |
// ==/UserScript== |
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import flixel.system.FlxAssets; | |
class CameraShadowFilter extends FlxShader { | |
@:glFragmentSource(' | |
#pragma header | |
uniform float uOffsetX; | |
uniform float uOffsetY; | |
uniform vec4 uShadow; |
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import zero.utilities.Vec2; | |
import h2d.Graphics; | |
using zero.utilities.EventBus; | |
class LineParticles extends Graphics { | |
var lines:Array<LineData> = []; | |
public function new(parent) { |
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-- Export all frames within tags as seperate PNG files | |
-- based on Export Tags script by StarJackal57: https://github.com/StarJackal57/Aseprite-Export-Tags | |
-- Ex: if Sprite Prefix is "Sprite", and there is a tag "Run", and there are three frames within that tag, | |
-- you will get three files: | |
-- "Sprite_Run_0.png" | |
-- "Sprite_Run_1.png" | |
-- "Sprite_Run_2.png" | |
-- Get current sprite | |
local sprite = app.activeSprite |
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package states; | |
import flixel.FlxG; | |
import flixel.FlxObject; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.group.FlxGroup; | |
class PlayState extends FlxState | |
{ |
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package objects; | |
import openfl.display.Bitmap; | |
import openfl.geom.Rectangle; | |
import openfl.Assets; | |
import zero.utilities.IntPoint; | |
import openfl.display.BitmapData; | |
import zero.utilities.Vec2; | |
import openfl.display.Sprite; |
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package util; | |
using Math; | |
using zero.extensions.FloatExt; | |
class Tween { | |
static var active_tweens:Array<Tween> = []; | |
static var pool:Array<Tween> = []; |
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import flixel.FlxG; | |
import flixel.FlxObject; | |
import flixel.FlxSprite; | |
class Player extends FlxSprite { | |
var WALK_SPEED = 200; | |
var JUMP_POWER = 300; | |
var FRAME_WIDTH = 16; | |
var FRAME_HEIGHT = 16; |
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package states; | |
import flixel.FlxG; | |
import flixel.FlxState; | |
import flixel.math.FlxRect; | |
import flixel.text.FlxText; | |
using Math; | |
class PlayState extends FlxState { |
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