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// (*) All in the spirit of open-source and open-hardware | |
// Janost 2016 Sweden | |
// The Tiny-TS Touch Synthesizer | |
// https://janostman.wordpress.com/the-tiny-ts-diy-touch-synthesizer/ | |
// Copyright 2016 DSP Synthesizers Sweden. | |
// | |
// Author: Jan Ostman | |
// |
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//Arduino-BLE-MIDI Library | |
//https://github.com/lathoub/Arduino-BLE-MIDI | |
#include <BLEMIDI_Transport.h> | |
#include <hardware/BLEMIDI_ESP32.h> | |
BLEMIDI_CREATE_DEFAULT_INSTANCE() | |
void setup() { | |
pinMode(12, OUTPUT); |
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#include <BLEMIDI_Transport.h> | |
#include <hardware/BLEMIDI_ESP32.h> | |
BLEMIDI_CREATE_INSTANCE("E-Drum",MIDI); | |
int tempo = 280; | |
void setup() | |
{ | |
MIDI.begin(10); | |
} |
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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
public static class OculusSDKAutomation | |
{ | |
private static readonly GameObject playerControllerPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Oculus/VR/Prefabs/OVRPlayerController.prefab"); | |
private static readonly GameObject controllerPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Oculus/VR/Prefabs/OVRControllerPrefab.prefab"); |
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class CRC32 { | |
static var table: [UInt32] = { | |
(0...255).map { i -> UInt32 in | |
(0..<8).reduce(UInt32(i), { c, _ in | |
(c % 2 == 0) ? (c >> 1) : (0xEDB88320 ^ (c >> 1)) | |
}) | |
} | |
}() |
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/** | |
* Adventures in Science: Fred Bot | |
* SparkFun Electronics | |
* Author: M. Hord (October 8, 2013) | |
* Modified by: B. Huang (October 31, 2014) | |
* Modified by: Shawn Hymel (July 21, 2017) | |
* | |
* Use two magnetic encoders on Fred's motor shafts (48:1 | |
* gearbox, 60mm wheels) to make him move in a straight line for | |
* 1m. |
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If you are having device with new iOS version(iOS 10.3 for example), but don't wanna to update XCode 8.2.1. | |
It's very simple to run application on new iOS with old XCode. | |
Check this out. | |
Follow the steps: | |
1. Download .dmg file with new XCode from apple developer portal (https://developer.apple.com/download/more/). | |
2. Keep your old XCode and unarchive new XCode from .dmg file. | |
3. Goto (New XCode path)/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport and copy folder with new iOS | |
4. Paste it to (Old XCode path)/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport |
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var serialNumber: String? { | |
let platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice") ) | |
guard platformExpert > 0 else { | |
return nil | |
} | |
guard let serialNumber = (IORegistryEntryCreateCFProperty(platformExpert, kIOPlatformSerialNumberKey as CFString, kCFAllocatorDefault, 0).takeUnretainedValue() as? String)?.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines) else { | |
return nil | |
} |
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// The MIT License (MIT) | |
// Copyright (c) 2016 David Evans @phosphoer | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR |
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/** | |
* Base contract that all upgradeable contracts should use. | |
* | |
* Contracts implementing this interface are all called using delegatecall from | |
* a dispatcher. As a result, the _sizes and _dest variables are shared with the | |
* dispatcher contract, which allows the called contract to update these at will. | |
* | |
* _sizes is a map of function signatures to return value sizes. Due to EVM | |
* limitations, these need to be populated by the target contract, so the | |
* dispatcher knows how many bytes of data to return from called functions. |
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