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@neogeek
neogeek / OculusSDKAutomation.cs
Last active September 14, 2022 07:47
Oculus SDK Unity Setup
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public static class OculusSDKAutomation
{
private static readonly GameObject playerControllerPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Oculus/VR/Prefabs/OVRPlayerController.prefab");
private static readonly GameObject controllerPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Oculus/VR/Prefabs/OVRControllerPrefab.prefab");
#include <BLEMIDI_Transport.h>
#include <hardware/BLEMIDI_ESP32.h>
BLEMIDI_CREATE_INSTANCE("E-Drum",MIDI);
int tempo = 280;
void setup()
{
MIDI.begin(10);
}
//Arduino-BLE-MIDI Library
//https://github.com/lathoub/Arduino-BLE-MIDI
#include <BLEMIDI_Transport.h>
#include <hardware/BLEMIDI_ESP32.h>
BLEMIDI_CREATE_DEFAULT_INSTANCE()
void setup() {
pinMode(12, OUTPUT);
@01GOD
01GOD / TinyTS_v11.ino
Created April 3, 2023 06:34 — forked from ramiabraham/TinyTS_v11.ino
The Tiny-TS Touch Synthesizer
// (*) All in the spirit of open-source and open-hardware
// Janost 2016 Sweden
 
// The Tiny-TS Touch Synthesizer
// https://janostman.wordpress.com/the-tiny-ts-diy-touch-synthesizer/
 
// Copyright 2016 DSP Synthesizers Sweden.
//
// Author: Jan Ostman
//