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#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEngine; | |
public static class OculusSDKAutomation | |
{ | |
private static readonly GameObject playerControllerPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Oculus/VR/Prefabs/OVRPlayerController.prefab"); | |
private static readonly GameObject controllerPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Oculus/VR/Prefabs/OVRControllerPrefab.prefab"); |
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#include <BLEMIDI_Transport.h> | |
#include <hardware/BLEMIDI_ESP32.h> | |
BLEMIDI_CREATE_INSTANCE("E-Drum",MIDI); | |
int tempo = 280; | |
void setup() | |
{ | |
MIDI.begin(10); | |
} |
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//Arduino-BLE-MIDI Library | |
//https://github.com/lathoub/Arduino-BLE-MIDI | |
#include <BLEMIDI_Transport.h> | |
#include <hardware/BLEMIDI_ESP32.h> | |
BLEMIDI_CREATE_DEFAULT_INSTANCE() | |
void setup() { | |
pinMode(12, OUTPUT); |
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// (*) All in the spirit of open-source and open-hardware | |
// Janost 2016 Sweden | |
// The Tiny-TS Touch Synthesizer | |
// https://janostman.wordpress.com/the-tiny-ts-diy-touch-synthesizer/ | |
// Copyright 2016 DSP Synthesizers Sweden. | |
// | |
// Author: Jan Ostman | |
// |
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