— City Music Planner file header. Always set to 20 43 4D 50 ( CMP).
— Count of anthems in the file. Used in game saves, but in exported city music always set to 00 00 00 01.
— Ordinal number of the selected beat . 00 00 00 00 if not selected.
— Ordinal number of the selected instrument . 00 00 00 00 if not selected.
— Count of notes. Value from 00 00 00 00 to 00 00 00 10 (0 - 16) in vanilla game *
.
— Note pitch. Value from 00 00 00 3C to 00 00 00 54 (60 - 84) in vanilla game *
.
— Note length. Float value from 0.25 to 4 in vanilla game *
.
— Count of selected ambience sounds. 00 00 00 00 if not selected.
— Ordinal number of the selected ambience . Missing if no one selected.
— Count of volumes. Always set to 00 00 00 03 (at least, in exported city music).
— Volume of ambience. Float value from 0 to 1.
— Volume of the beat. Float value from 0 to 1.
— Volume of the instrument. Float value from 0 to 1.
*
Configured by Spore_Audio1.package/audio~/playercitymusic.prop