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@0b5vr
Last active April 11, 2019 07:36
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>=^.^=</title>
<style>
body{
margin: 0;
}
canvas{
display: block;
}
.info{
color: #FFF;
position: absolute;
}
a{
color: inherit;
}
label{
cursor: pointer;
}
</style>
</head>
<body>
<div class="info">
<p><a href="https://github.com/yomotsu/camera-controls">GitHub repo</a></p>
<label><input type="checkbox" onchange="cameraControls.verticalDragToForward = this.checked">vertical drag to move forward</label>
<br>
<label><input type="checkbox" onchange="cameraControls.dollyToCursor = this.checked">dolly to cursor</label>
<br>
<button onclick="cameraControls.rotate( 45 * THREE.Math.DEG2RAD, 0, true )">rotate theta 45deg</button>
<button onclick="cameraControls.rotate( -90 * THREE.Math.DEG2RAD, 0, true )">rotate theta -90deg</button>
<button onclick="cameraControls.rotate( 360 * THREE.Math.DEG2RAD, 0, true )">rotate theta 360deg</button>
<button onclick="cameraControls.rotate( 0, 20 * THREE.Math.DEG2RAD, true )">rotate phi 20deg</button>
<br>
<button onclick="cameraControls.truck( 1, 0, true)">truck( 1, 0 )</button>
<button onclick="cameraControls.truck( 0, 1, true)">truck( 0, 1 )</button>
<button onclick="cameraControls.truck( -1, -1, true )">truck( -1, -1 )</button>
<br>
<button onclick="cameraControls.dolly( 1, true )">dolly 1</button>
<button onclick="cameraControls.dolly( -1, true )">dolly -1</button>
<br>
<button onclick="cameraControls.moveTo( 3, 5, 2, true )">move to( 3, 5, 2 )</button>
<button onclick="cameraControls.fitTo( mesh, true )">fit to the bounding box of the mesh</button>
<br>
<button onclick="cameraControls.setPosition( -5, 2, 1, true )">move to ( -5, 2, 1 )</button>
<button onclick="cameraControls.setTarget( 3, 0, -3, true )">look at ( 3, 0, -3 )</button>
<button onclick="cameraControls.setLookAt( 1, 2, 3, 1, 1, 0, true )">move to ( 1, 2, 3 ), look at ( 1, 1, 0 )</button>
<br>
<button onclick="cameraControls.lerpLookAt( -2, 0, 0, 1, 1, 0, 0, 2, 5, -1, 0, 0, Math.random(), true )">move to somewhere between ( -2, 0, 0 ) -> ( 1, 1, 0 ) and ( 0, 2, 5 ) -> ( -1, 0, 0 )</button>
<br>
<button onclick="cameraControls.reset( true )">reset</button>
<button onclick="cameraControls.saveState()">saveState</button>
<br>
<button onclick="cameraControls.enabled = false;">disable mouse/touch controls</button>
<button onclick="cameraControls.enabled = true;">enable mouse/touch controls</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.min.js"></script>
<script src="../dist/camera-controls.js"></script>
<script>
CameraControls.install( { THREE: THREE } );
const width = window.innerWidth;
const height = window.innerHeight;
const clock = new THREE.Clock();
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 60, width / height / 4.0, 0.01, 100 );
camera.position.set( 0, 0, 5 );
const renderer = new THREE.WebGLRenderer( { antialias: true, stencil: false } );
renderer.setSize( width, height );
renderer.setViewport( width / 8 * 7, 0, width / 8, height / 2 );
document.body.appendChild( renderer.domElement );
const cameraControls = new CameraControls( camera, renderer.domElement );
cameraControls.setViewport( width / 8 * 7, 0, width / 8, height / 2 );
const mesh = new THREE.Mesh(
new THREE.BoxGeometry( 1, 1, 1 ),
new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } )
);
scene.add( mesh );
const gridHelper = new THREE.GridHelper( 50, 50 );
gridHelper.position.y = - 1;
scene.add( gridHelper );
renderer.render( scene, camera );
( function anim () {
const delta = clock.getDelta();
const elapsed = clock.getElapsedTime();
const updated = cameraControls.update( delta );
// if ( elapsed > 30 ) { return; }
requestAnimationFrame( anim );
if ( updated ) {
renderer.render( scene, camera );
console.log( 'rendered' );
}
} )();
</script>
</body>
</html>
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