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Updated code to box-project env-maps in three.js (r137) - credits go to codercat (https://codercat.tk) for the box-projecting code
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import * as THREE from "three" | |
// credits for the box-projecting shader code go to codercat (https://codercat.tk) | |
const worldposReplace = /* glsl */` | |
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) | |
vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 ); | |
#ifdef BOX_PROJECTED_ENV_MAP | |
vWorldPosition = worldPosition.xyz; | |
#endif | |
#endif | |
`; | |
const boxProjectDefinitions = /*glsl */` | |
#ifdef BOX_PROJECTED_ENV_MAP | |
uniform vec3 envMapSize; | |
uniform vec3 envMapPosition; | |
varying vec3 vWorldPosition; | |
vec3 parallaxCorrectNormal( vec3 v, vec3 cubeSize, vec3 cubePos ) { | |
vec3 nDir = normalize( v ); | |
vec3 rbmax = ( .5 * cubeSize + cubePos - vWorldPosition ) / nDir; | |
vec3 rbmin = ( -.5 * cubeSize + cubePos - vWorldPosition ) / nDir; | |
vec3 rbminmax; | |
rbminmax.x = ( nDir.x > 0. ) ? rbmax.x : rbmin.x; | |
rbminmax.y = ( nDir.y > 0. ) ? rbmax.y : rbmin.y; | |
rbminmax.z = ( nDir.z > 0. ) ? rbmax.z : rbmin.z; | |
float correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z ); | |
vec3 boxIntersection = vWorldPosition + nDir * correction; | |
return boxIntersection - cubePos; | |
} | |
#endif | |
`; | |
// will be inserted after "vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );" | |
const getIBLIrradiance_patch = /* glsl */` | |
#ifdef BOX_PROJECTED_ENV_MAP | |
worldNormal = parallaxCorrectNormal( worldNormal, envMapSize, envMapPosition ); | |
#endif | |
`; | |
// will be inserted after "reflectVec = inverseTransformDirection( reflectVec, viewMatrix );" | |
const getIBLRadiance_patch = /* glsl */` | |
#ifdef BOX_PROJECTED_ENV_MAP | |
reflectVec = parallaxCorrectNormal( reflectVec, envMapSize, envMapPosition ); | |
#endif | |
`; | |
export function useBoxProjectedEnvMap(shader, envMapPosition, envMapSize) { | |
// defines | |
shader.defines.BOX_PROJECTED_ENV_MAP = true; | |
// uniforms | |
shader.uniforms.envMapPosition = { | |
value: envMapPosition | |
}; | |
shader.uniforms.envMapSize = { | |
value: envMapSize | |
}; | |
// vertex shader | |
shader.vertexShader = "varying vec3 vWorldPosition;\n" + shader.vertexShader | |
.replace( | |
"#include <worldpos_vertex>", | |
worldposReplace | |
); | |
// fragment shader | |
shader.fragmentShader = boxProjectDefinitions + "\n" + shader.fragmentShader | |
.replace( | |
"#include <envmap_physical_pars_fragment>", | |
THREE.ShaderChunk.envmap_physical_pars_fragment | |
) | |
.replace( | |
"vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", | |
` | |
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); | |
${getIBLIrradiance_patch} | |
` | |
) | |
.replace( | |
"reflectVec = inverseTransformDirection( reflectVec, viewMatrix );", | |
` | |
reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); | |
${getIBLRadiance_patch} | |
` | |
); | |
} |
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