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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
//My own first transition — based on crosshatch code (from pthrasher), using simplex noise formula (copied and pasted) | |
//-> cooler with high contrasted images (isolated dark subject on light background f.e.) | |
//TODO : try to rebase it on DoomTransition (from zeh)? |