Created
January 21, 2019 14:14
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import org.openrndr.Fullscreen | |
import org.openrndr.KEY_SPACEBAR | |
import org.openrndr.application | |
import org.openrndr.color.ColorRGBa | |
import org.openrndr.draw.colorBuffer | |
import org.openrndr.draw.isolatedWithTarget | |
import org.openrndr.draw.renderTarget | |
import org.openrndr.draw.shadeStyle | |
import org.openrndr.filter.blur.BoxBlur | |
import org.openrndr.math.Vector3 | |
import org.openrndr.shape.Circle | |
import kotlin.random.Random | |
fun main() = application { | |
configure { | |
width = 1920 | |
height = 1080 | |
fullscreen = Fullscreen.SET_DISPLAY_MODE | |
title = "Hattie Wah Dey" | |
} | |
program { | |
val offscreen = renderTarget(width, height) { | |
colorBuffer() | |
depthBuffer() | |
} | |
val blur = BoxBlur() | |
val blurred = colorBuffer(width, height) | |
var currentColor = ColorRGBa.RED | |
var drawing = false | |
var rainbow = false | |
extend { | |
// Blank canvas | |
drawer.background(ColorRGBa.WHITE) | |
// Change color? | |
if (rainbow) { | |
// Rainbow baybee | |
currentColor = pickNewColor() | |
} | |
if (drawing) { | |
// Set brush radius | |
val r = Random.nextDouble(20.0, 30.0) | |
drawer.isolatedWithTarget(offscreen) { | |
fill = currentColor | |
stroke = null | |
circle(mouse.position, r) | |
} | |
} | |
blur.window = 10 | |
blur.apply(offscreen.colorBuffer(0), blurred) | |
drawer.image(blurred) | |
drawer.stroke = null | |
drawer.fill = currentColor | |
val point = Circle(mouse.position, 10.0).contour.position((seconds) % 1.0) | |
drawer.circle(point, 10.0) | |
mouse.buttonDown.listen { | |
if (it.button.toString() === "RIGHT") { | |
drawer.shadeStyle = null | |
drawer.isolatedWithTarget(offscreen) { | |
background(ColorRGBa.WHITE) | |
} | |
} else { | |
drawing = true | |
} | |
} | |
mouse.buttonUp.listen { | |
drawing = false | |
} | |
keyboard.keyDown.listen { | |
if (it.key == KEY_SPACEBAR) { | |
rainbow = true | |
} | |
} | |
keyboard.keyUp.listen { | |
rainbow = false | |
} | |
} | |
} | |
} | |
fun pickNewColor(): ColorRGBa { | |
return ColorRGBa.fromVector( | |
Vector3( | |
Random.nextDouble(), | |
Random.nextDouble(), | |
Random.nextDouble() | |
) | |
) | |
} |
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