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November 14, 2015 21:44
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Order in which assemblies need to be input to XnaToFna, ignoring the main game assembly (last one).
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#Order in which assemblies need to be input to XnaToFna. | |
#The main game assembly (.exe) is not listed as it is always the last one. | |
#Non-game dependencies (System.*, XNA itself) aren't listed. | |
#This file may get parsed by XnaToFna in the future. Who knows. | |
#Escape from Minimalism (LD26) | |
LudumDare26GameLogic.dll #none | |
#Take Arms (Discord.* "framework"?) | |
Discord.dll #none | |
Discord.Collisions.dll #Discord | |
Discord.Graphics.dll #Collisions | |
Discord.Particles.dll #Collisions, Graphics, Discord | |
AnimationSkeleton.dll #Particles, Discord | |
Discord Net Frame.dll #none | |
#Bluebones' Curse | |
EasyStorage.dll #none | |
ProjectMercury.dll #none | |
TiledLib.dll #none | |
DeminaRuntime.dll #none |
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