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#Order in which assemblies need to be input to XnaToFna. | |
#The main game assembly (.exe) is not listed as it is always the last one. | |
#Non-game dependencies (System.*, XNA itself) aren't listed. | |
#This file may get parsed by XnaToFna in the future. Who knows. | |
#Escape from Minimalism (LD26) | |
LudumDare26GameLogic.dll #none | |
#Take Arms (Discord.* "framework"?) |
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Position pre main: 5617 | |
Position pre String: 5618 | |
Position post String: 5622 | |
Position pre Vector3: 5622 | |
Position post Vector3: 5634 | |
Base typehandler: FmbLib.TypeHandlerBases.Fez.TrileFace.txt | |
Position pre TrileFace: 5635 | |
Base typehandler: FmbLib.TypeHandlerBases.Fez.TrileEmplacement.txt | |
Position pre TrileEmplacement: 5636 | |
Position post TrileEmplacement: 5648 |
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pre all: True: 3 | |
Base typehandler: FmbLib.TypeHandlerBases.Fez.TrileSet.txt | |
Base typehandler: FmbLib.TypeHandlerBases.Fez.Trile.txt | |
pre: main: 2448 | |
pre: Dictionary`2: 2457 | |
Base typehandler: FmbLib.TypeHandlerBases.Fez.Trile.txt | |
pre: Vector3: 2498 | |
post: Vector3: 2510 | |
pre: Vector3: 2510 | |
post: Vector3: 2522 |
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Name String | |
Triles Object<Dictionary<int, Trile>> | |
TextureAtlas Object<Texture2D> | |
OnDeserialization |
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#!/bin/bash | |
for file in *.cs; do | |
perl -0777 -pi -e 's/(^(.|\n)*\{)|(\ \ )|(existingInstance\.)|((= |)input\.Read)|(\(.*\);)|(\ *return.*;)|(\ *\})|(if(.|\n)*new\ .*\);)//g' $file | |
perl -0777 -pi -e 's/^\s*\n//gm' $file | |
mv "$file" "`basename $file .cs`.txt" | |
done |
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