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using System.Collections.Generic; | |
namespace Andrey | |
{ | |
public enum Terrain | |
{ | |
Forest, | |
MountainForest, | |
Marsh, | |
Desert, | |
Arable, | |
Pasture, | |
Unused | |
} | |
public enum Relief | |
{ | |
Mountains, | |
Hills, | |
Plains | |
} | |
public class Ground | |
{ | |
public Dictionary<Relief, double> ReliefByPercent { get; set; } | |
public Dictionary<Terrain, double> TerrainByPercent { get; set; } | |
public int VolumeDrinkingWater { get; set; } | |
public int Fertility { get; set; } | |
public Ground (int volWater, int fertility) | |
{ | |
this.VolumeDrinkingWater = volWater; | |
this.Fertility = fertility; | |
this.ReliefByPercent = new Dictionary<Relief, double>(); | |
this.TerrainByPercent = new Dictionary<Terrain, double>(); | |
} | |
} | |
class Program | |
{ | |
static void Main (string[] args) | |
{ | |
Ground ground = new Ground(1, 1); | |
// SET | |
ground.ReliefByPercent.Add(Relief.Plains, .50); | |
ground.ReliefByPercent.Add(Relief.Mountains, .50); | |
ground.TerrainByPercent.Add(Terrain.Arable, .33); | |
ground.TerrainByPercent.Add(Terrain.Marsh, .33); | |
ground.TerrainByPercent.Add(Terrain.Forest, .33); | |
// GET | |
double plainsPercent = ground.ReliefByPercent[Relief.Plains]; | |
double arablePercent = ground.TerrainByPercent[Terrain.Arable]; | |
// ITERATE | |
foreach (KeyValuePair<Terrain, double> keyValue in ground.TerrainByPercent) | |
{ | |
double percentage = keyValue.Value; | |
if (keyValue.Key == Terrain.Arable) | |
{ | |
// ... | |
} | |
else if (keyValue.Key == Terrain.Pasture) | |
{ | |
// ... | |
} | |
} | |
} | |
} | |
} |
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