Index | Field Name | Size | Offset | Completely Useless Column | Field Type |
---|---|---|---|---|---|
1 | Header | 8 | +0 | +0 | Unknown |
2 | Klass | Pointer Size | +8 | +8 | *Klass to java/lang/Class |
3 | C++ Vtbl | Pointer Size | +16 | +12 | Unknown Pointer |
4 | Layout Helper | 4 | +24 | +16 | i32 |
5 | Super Offset | 4 | +28 | +20 | u32 |
6 | Name | Pointer Size | + 32 | +24 | *Symbol (linked list type?) |
7 | Secondary Super Cache | Pointer Size | +40 | +28 | *Klass |
8 | Secondary Supers | Pointer Size | +48 | +32 | Array<*Klass> |
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/* | |
* TaskChain for Bukkit | |
* | |
* Written by Aikar <[email protected]> | |
* https://aikar.co | |
* https://starlis.com | |
* | |
* @license MIT | |
*/ |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |