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@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active July 24, 2025 02:07
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@KdotJPG
KdotJPG / OpenSimplexNoiseTileable3D.java
Created December 25, 2014 13:18
Tileable 3D OpenSimplex Noise
/*
* OpenSimplex Noise in Java.
* by Kurt Spencer
*
* Tileable 3D version, preliminary release.
* Could probably use further optimization.
*
* w6, h6, and d6 are each 1/6 of the repeating period.
* for x, y, z respectively. If w6 = 2, h6 = 2, d6 = 2,
* then the noise repeats in blocks of (0,0,0)->(12,12,12)

Quick Tips for Fast Code on the JVM

I was talking to a coworker recently about general techniques that almost always form the core of any effort to write very fast, down-to-the-metal hot path code on the JVM, and they pointed out that there really isn't a particularly good place to go for this information. It occurred to me that, really, I had more or less picked up all of it by word of mouth and experience, and there just aren't any good reference sources on the topic. So… here's my word of mouth.

This is by no means a comprehensive gist. It's also important to understand that the techniques that I outline in here are not 100% absolute either. Performance on the JVM is an incredibly complicated subject, and while there are rules that almost always hold true, the "almost" remains very salient. Also, for many or even most applications, there will be other techniques that I'm not mentioning which will have a greater impact. JMH, Java Flight Recorder, and a good profiler are your very best friend! Mea

@johnhw
johnhw / umap_sparse.py
Last active May 11, 2025 07:18
1 million prime UMAP layout
### JHW 2018
import numpy as np
import umap
# This code from the excellent module at:
# https://stackoverflow.com/questions/4643647/fast-prime-factorization-module
import random
package org.veiset.tsar.world
import com.badlogic.gdx.math.Vector2
import org.veiset.tsar.engine2.utils.component1
import org.veiset.tsar.engine2.utils.component2
import org.veiset.tsar.engine2.utils.x
import org.veiset.tsar.world.icon.WorldIcon
import kotlin.math.absoluteValue
import kotlin.math.cos
import kotlin.math.pow
@captainhook
captainhook / SpotifyWhitelist
Last active March 20, 2025 18:02
Spotify whitelist, Pi-hole compatible. Original source: https://github.com/x0uid/SpotifyAdBlock
# Spotify's Anti-Adveritsing blocking servers, tricking services to stop music services (DONT BLOCK THESE!):
gcdn.2mdn.net
r9---sn-n4v7kn76.c.2mdn.net
gew1-accesspoint-b-zzfg.ap.spotify.com
ns1.p23.dynect.net
ns3.p23.dynect.net
ns4.p23.dynect.net
dns1.p07.nsone.net
dns2.p07.nsone.net
dns3.p07.nsone.net
@haram
haram / be_fn.hpp
Last active May 14, 2024 15:37
Replicate BattlEye initialization to dump data out of it
#pragma once
#include <stdint.h>
#include <stdio.h>
namespace be
{
void print_message( const char* msg )
{
printf( "[BATTLEYE] %s\n", msg );
}
@crykn
crykn / switch_to_lwjgl3.md
Last active September 2, 2024 16:50
How to switch to libGDX's LWJGL3 backend

How to switch your libGDX project to LWJGL 3


--- This guide is now available on libgdx.com. Check it out here. If you have any questions, join us on Discord! ---


  1. To switch to libGDX's LWJGL 3 backend, open your root build.gradle file and replace the LWJGL backend dependency:
@pawlos
pawlos / xrefs.py
Last active November 21, 2021 05:54
Ghidra's script to automate adding of XREFs for lost_in_your_eyes from DiceCTF
#script for https://www.youtube.com/watch?v=FvH7b_qLmbU
import struct
from ghidra.program.model.symbol import *
xrefs = currentProgram.getReferenceManager()
startAddr = currentAddress
currAddr = currentAddress
while True:
@T3sT3ro
T3sT3ro / renderdoc-how-to.md
Last active April 18, 2025 18:45
Guide: launching renderdoc with java gradle project on minecraft "Create" mod example

So you want to launch RenderDoc with Java, huh?

Here is a good resource to check out first

First of all, check what command is run when you in fact launch your app. For me (Create minecraft mod) this command was executed when I run runClient configuration (line breaks, tabs and backslashes added for readability):

Step 1. command for running minecraft with mods - generated by gradle

/home/tooster/.sdkman/candidates/java/14.0.1-open/bin/java