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DDA Line Drawing in Python using Pygame
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import sys,pygame | |
from pygame import gfxdraw | |
pygame.init() | |
screen = pygame.display.set_mode((400,400)) | |
screen.fill((0,0,0)) | |
pygame.display.flip() | |
white=(255,255,255) | |
def ROUND(n): | |
return int(n+0.5) | |
def dda(x1,y1,x2,y2): | |
x,y = x1,y1 | |
length = (x2-x1) if (x2-x1) > (y2-y1) else (y2-y1) | |
dx = (x2-x1)/float(length) | |
dy = (y2-y1)/float(length) | |
gfxdraw.pixel(screen,ROUND(x),ROUND(y),white) | |
for i in range(length): | |
x+= dx | |
y+= dy | |
gfxdraw.pixel(screen,ROUND(x),ROUND(y),white) | |
pygame.display.flip() | |
dda(10,10,50,50) | |
while 1: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: sys.exit() |
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