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March 15, 2016 15:11
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Copy and codesign libReveal.dylib in Debug configuration (for use in a run script build phase)
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| #!/bin/bash -e | |
| if [ "${CONFIGURATION}" != "Debug" ]; then | |
| exit 0 | |
| fi | |
| REVEAL_APP_PATH=$(mdfind -onlyin / "kMDItemCFBundleIdentifier == com.ittybittyapps.Reveal" | head -n 1) | |
| if [ ! -d "${REVEAL_APP_PATH}" ]; then | |
| echo "warning: Reveal.app not found." | |
| exit 0 | |
| fi | |
| LIBREVEAL_SRC_PATH="${REVEAL_APP_PATH}/Contents/SharedSupport/iOS-Libraries/libReveal.dylib" | |
| if [ ! -f "${LIBREVEAL_SRC_PATH}" ]; then | |
| echo "warning: Reveal dynamic library not found. (${LIBREVEAL_SRC_PATH})" | |
| exit 0 | |
| fi | |
| LIBREVEAL_DST_PATH="${CODESIGNING_FOLDER_PATH}/libReveal.dylib" | |
| cp -v -p "${LIBREVEAL_SRC_PATH}" "${LIBREVEAL_DST_PATH}" | |
| if [ "${PLATFORM_NAME}" == "iphoneos" ]; then | |
| codesign -fs "${EXPANDED_CODE_SIGN_IDENTITY_NAME}" "${LIBREVEAL_DST_PATH}" | |
| fi |
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Improvements over Reveal’s suggested Dynamic Library Integration:
libReveal.dylibto your project, so it means your coworkers don’t necessarily have to install Reveal.libReveal.dylibwhen you are debugging your app only, so there is no risk to publish your app on the App Store with the library embedded.EXPANDED_CODE_SIGN_IDENTITY_NAMEinstead ofCODE_SIGN_IDENTITYwhich is required if you have multiple code signing identities.I also recommend Integrating Reveal without modifying your Xcode project.